Eleanor jMorel's Forum Posts

  • NetOneThe game just keeps spawning player entities until the CPU reaches 100%.

    I was writing the 3D physics and input code for the game and then every frame i give 100 random player a random button to press on their "controller"

    As for the crash I tried spawning only a small amount of players but it still crashed. Also it dosen'T run on my Pixel Phone the screen is just blue I wonder if that has to do with the webworker or something.

    The demo doesn't end the level only has a floor and you can't jump but you can go anywhere from -30000 to 30000 on both the X and Y axis and the level should be diamond shaped since my X and Y axies are isometric diagonals

  • newt no

  • It shouldn't work though because I'm not specifying which player to move to, no players are picked in the events, they all should move to the player with the lowest UID or just teleport randomly to players and be all broken.

    also don'T worry about the performance NetOne play the game and just look at it go

  • Hey I made this and it crashes on my 1gb ram tablet even thought it seems to have a good fps

    eleanorawesome.itch.io/strawberrypunchstresstestnewbuild

    If someone could tell me why that would be great. With like debug tools and stuff

    Also i put this event here

    and there is no reason for it to work.

    The player object is not in a container with anything

    nor is it part of the pin family yet it goes to the right position? Complete bamboozle Ashley

    edit: it crashes after a huge spike in CPU and GPU usage

  • very very very cool

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  • Can you use it to inject a construct 3 game into your game ? for example a chatroom into a game with the chat not restricted to the multiplayer game instance

  • kyleo dm you how ?

    your game is fantastic I love it very much !!

  • Sure just use the send message action and the player's peerID as recipient and only that player will get that message and put whatever data you want in the message

  • Queue them, then no problem !

  • If you encounter any bugs you can report them here github.com/Scirra/Construct-3-bugs make sure you follow the guidelines

  • Make sure you select the kongregate export option,

    if there are any further problems be sure to report bugs at github.com/Scirra/Construct-3-bugs

  • You can do this in the editor

    holding the shift key and pressing the crop button will crop your entire animation with transparent borders

  • The issue is that a sprite is bleeding into it.

    To fix it, find your sprite in the spritesheet

    Then once you found your sprite with the lines in it, look for the surrounding sprites, one of the nearby sprites will be of the same color as the line

    Find that adjacent sprite in your project and use the crop transparent edges button

    this will put transparent edges on the sprite that is bleeding into other sprites so that the bleed will be transparent pixels and therefore it won't be visible.

    The actual issue is that you'Re using linear sampling and so it samples pixels from adjacent sprites sometimes if they don'T have transparent pixels because that'S what linear sampling does it mixes color values linearly. My solution will fix your problem

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