DUTOIT's Forum Posts

  • vee41

    I can't bookmark your post (wish I could), so just commenting so I can search it later.

    Brilliant approach to debugging. Learning so much from this project.

    Excal

    Browser - log - messages (edit) see vee41 below

    Hit F12 in chrome ;)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • <img src="https://www.dropbox.com/s/ebvfz325ofzn4nx/textbox%20limit.JPG" border="0" />

    I think this is what you are after ?

    Edit:Image instert doesn't work.

    Here is link

    dropbox.com/s/ebvfz325ofzn4nx/textbox%20limit.JPG

  • I think if you read this thread, you'll understand the frustration

    http://www.scirra.com/forum/spiderman-movement_topic75945.html

    The poster in the above mentioned post has edited his post(s) so much, that the thread itself isn't what it used to be.

    Anyways, he got what he wanted in the end. I just hope he thanks SysDiman for the absolutely fantastic demo he did.

    Edit:

    Just added which post I was talking about, in case of confusion.

  • wizaerd

    Nice write up, and I agree with you - we all have strong areas, and weak areas. I have a very long list of short comings, but that is why we support each other.

    I also believe we are all in agreement that the type of individual we are talking about is the guy who hasn't even bothered to read 1 page of the manual. For example you have read over 50 pages (I can see by your profile), that is awesome.

    I tried to help a guy the other day, and he just kept demanding that I give him a capx of what he was after. I wrote a simple capx for him, but he demanded more and more and more.

    What he wanted was a number of hours work.

    Checking his profile he had read only 10 pages of the manual.

    Anyways, that's the guy I imagine we are talking about here

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • But that's a feeling you would never feel, if not learning, but just using premade solutions from others without understanding them.

    Exactly <img src="smileys/smiley4.gif" border="0" align="middle" />

    Its great to start of with some basic examples, but growth comes when you grow those basics into fully functional, multidimensional, projects.

    No project is alike, though they are similiar in many areas -

    It is the 'unique' that separates them. Which is what beginners don't understand, they seek it do what y does, without making their baby a y+Z. They forget about the [Z]AP! I'm special because... principle.

    Worst still, they want you to make it for them - lol.

  • Any software comes with a learning curve. C2 learning curve is a gradual easy slop, unlike some of the steep slopes I've climbed in the past.

    Perfection is the culprit here. Nobody wants to make mistakes and therefor are afraid to trail and error there way through an issue.

    They also don't understand that a game (simple as it appears to be) has multiple dimensions to it, lots of components that need to be created/built.

    But boy is it fun to get something right, then make it better, more efficient, and streamlined. Building something that works is PURE JOY!

    Excal: I am learning via your learning :) You made your learning a community project - very cool. Tons of inputs from various minds. A peek over my should type deal.

  • QUOTING MYSELF: I am in the process of gathering links for you with relative info....

    That means more than 2 links - I just hadn't posted them yet, but I've had it - sorry, but I draw a line. I will also stop with my nonsense posts and won't respond more.

  • Do I get anything close to what I want: (

    Some tutorial?

    Wow, that is rude! And I am done helping you. Not even a thank you. Just want want want.

    I'm trying to help you - I took time out of my day and even did a small demo of what you wanted. I am in the process of gathering links for you with relative info etc etc.

    Remember, the game isn't going to make itself, and people are very helpful here if you treat them with a little respect.

    Anyways, I'm done with this. Don't like conflict, and I don't like rude, demanding people.

  • Umm, don't know, I would treat it like an extra long health bar. Look at health bar tutorials to get going on that.

    There are lots and lots evolved with this movement, unfortunately most is going to be trial and error - lol.

    You should also look up a plugin called moveto it has nice effects and extra options.

    Good luck

    Edit:

    cesarzevil, you did write

    'Someone help me make this game' and you provided a link to it."

    But possibly bad English is the cause here?

    And I know as super helpful and very knowledgeable and you were rude etc etc when he was trying to help.

    Again, probably english at fault. Anyways, I don't like conflict.

  • I think English is problem here.

    Anyways,

    Here is a very simple move too.

    dropbox.com/s/c339j7ixdoqhzmt/simple%20move%20to.capx

  • A lot of folks using C2 try to clone games, he just saying he aint gonna help doing that, but trust me, he knows his stuff - especially the little things.

    You movement.

    I tried something similar in a game long ago.

    you got to slow it down.

    try "move forward" 2 pixels for example using every tick.

    I stored location of mouse click in global and had object move slowly towards that location.

    Was awhile ago so I am not much help. But there are a few tutorials on this - and check the manual covering the mouse. You could use touch too, If I recall I used touch. (touch.x, touch.y)

    Good Luck.

  • Sidenote: love this game - addictive, entertaining, and challenging enough to keep you going (usually get on the 3-5th try)

  • He gave you the answer perfectly and you swear at him. He is also the one guy here who has loads of knowledge about C2 and you blow up and go all rude on him.

    He said nothing offensive other than he won't give you notes how to clone a game, BUT, if you want help with something specific please ask him.

    Answer: SetAngleToward(mouse.X, mouse.Y)

  • lol, okay.