DozeMaster's Forum Posts

  • i think its not the game the problem, but the new version c2 that saves automatically the game to localstorage, for some reason i have the same problem, with my game now, i tested and retested it for to many times, now when i reload or test again, i get the same old data, try clearing your offline website data and cache, for firefox from history, atleast on me that worked, partially!

  • when click on lamp set animation to what ever true idle false, or what the name of the animations are if you dident changed them then you have default animation1 animation2 set the animation then after you set it you have to play it, Start animation from beggining or current frame!

  • player overlapping water, do every 1.5 seconds subtract 1 health

  • Thanks for sharing

    your welcome,sorry didn't read your post, now i see is the same thing what you said, dident read your post before

    most of times, i just read the first topic, and last if its not solved, i post my own version, so i just skip peoples posts )

    Just another thing I forgot to mention, it works good with regular platforms, but not so good with slopes, inclined platforms. Maybe it's because of the 8-way movement.

    EDIT: I was able to prevent the "super weight" problem when the flight is turn off. It was something involving the Y vector of the platform movement. All I did was to set it to 0 once you release the jump button, and voilá! Worked like a charm.

    EDIT 2: Another thing is, sometimes when you stop flying, the character kinda "bounces" to a certain direction.

    Edit 2 yea noticed that, it was a sine behavior i added to the character wanted to try something. but then forgot to remove it

    i think for the slops and falling its all fixed now in the v2 capx.

    here is a fixed capx better then that i cant do, but you could try using physics based movement and flyng i think wold work better Downloadv2

  • here you go its a 400 kb capx cause of the images i used are pretty big in weight, but all depends on your png, jpeg, it can be used on any object as long as you have animation frames, works on mobile also

    Download

    image1 image2

    also for more cool stuff if you need check this forum topic i madehere , and scirra tutorials section fromhere!

  • hehehe your daddy is funny ) tricked u hahaha

    on the other hand , maybe he dident, so keep pushing, and as a hint, do a simple easy game, ping pong for example, or some flappybird clone, make good graphics, and brag about it in front of him hahaha ! gluck kid!

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  • terransage

    oh yes, that covers almost everything now i get it, basically you create create the animation sequence name each pose, then export the model and embed the animation, k so that's how, now what il need is to install the three.js exporter xaxaxa dident had time for it lately, since i was using only spheres, and simple models, but needed the part of animation for some future Q3D game templates for store have a great day , and thanks again for your response really placed me on tracks!

  • you are spawning the bullet on layer 0 layer 0 being the bottom layer you have, change the layer 0 spawn to 2 or 3 that you have on top and it will be fixing the problem

  • you may need to use a water webgl effect on the water layer, then on top of it have waves layer using alpha threeshold for waves making them popin out in size and fade

  • you maybe need to look into isometric or fake 3d since your ball wold need to jump over the net and fall down from a top down almost prespective however its easier to just use Q3d plugin and make the hole thing in 2d by using 3d physics and engine

  • Here you go mate , enjoy!

    Arrows to move and jump

    While you jump, press and keep down W, then use Arrows to fly around, if you release W player comes to normal platformer mode.

    Download did this in 2 minutes while reading your post!

    used this behaviors, Sine,Platformer,Pin,8way,Keyboard

  • you can use sine behavior > opacity and tweak the intensity and the period Download

    or you can try this capx that uses fadeout behavior, and simply 1 event that restarts it when the fadeout ends Download

  • Steely

    i have in my plans around 100 game templates and a lot are in development, for sure il have some isometric templates in there, just it will require for you to make the graphics in that matter if you want to match the same sketchy scenery of Don't Starve.

    a few templates are made in Q3d also but simple ones as (temple run, 3d flappy bird, 3d mario in line , and some drag races )

  • you can also use moveforward or moveatangle function from the object setting a boolean on the object, when boolean is true, will act as an everytick condition and then move at the angle you give, you wold have to calculate the angle(obj.x,obj.y,destination.x,destination.y) and rotate the object towards the same angle, by using set angle or rotate toward angle and use the angle(obj.x,obj.y,destination.x,destination.y) to give a destination. that's if you don't want to use any custom plugins, and you don't care of adding a few events

  • that can work i guess, dident encountered problems with the mac certification, since the only certification you need is the one you generate from the ios dev store

    however if the mac address isn't good you wont be able to wrap the game, but that's not detectable in an APK or ios compiler since its offline mode, in your computer so its not going to fail working, you should logically make as many ios apps you want with an vmware as long you have a ios certification and you able to generate more certifications for each app... (the ios dev cert, is different then the mac address you ask for) if you have a license for ios apps you should check the create certification area. its easy and you don't need to prove to no1 you actually own an mac, there is no security for that, and no1 will be able to check if that machine exists, since maybe you might buy'd it on black market... or built your own.. presumably.

    the certification you create in ios dev center, its reading the com.yourappname.com id in your project, based on that id the certification will be available for the app.

    so for each app you make for the ios devices you'd have a different com.yourappname.com id, so you'd be needing a different certification again.

    hope it answered your questions, the only thing you can do is trial and error as long as you have access to a ios dev account, and a full vmware set for ios app wrapping

    but if i remember correctly the mac i used was actually not in vmware but in virtualbox its basically the same just works better and has better options