you can also use moveforward or moveatangle function from the object setting a boolean on the object, when boolean is true, will act as an everytick condition and then move at the angle you give, you wold have to calculate the angle(obj.x,obj.y,destination.x,destination.y) and rotate the object towards the same angle, by using set angle or rotate toward angle and use the angle(obj.x,obj.y,destination.x,destination.y) to give a destination. that's if you don't want to use any custom plugins, and you don't care of adding a few events