dop2000's Forum Posts

  • Under "Particle lifetime properties" increase Angle, Speed, and Opacity randomizer to make their movement more chaotic and insect-like.

  • I don't see any problems with the code.

    But you need to call these functions - LoadGame and SaveGame. Say, when the game launches (you can check if the dictionary is empty), call LoadGame. When players complete a level in your game or beat the high score, call SaveGame.

    Also, if these events are in a different Event Sheet, don't forget to include it to other sheets.

  • No, post screenshots of events. Or share your project file.

  • You need to include other event sheets if you want their events to run.

    Use "System Create" action instead of "Spawn", make sure to create on the correct layer.

    Remove Monster sprite from the Main layout, create Assets layout and place it there.

    Use Debug Mode (Shift+F4) in the future to troubleshoot your game.

  • Can you show your code?

  • Access to the file is denied

  • So what exactly is not working? Do you have an instance of Punch sprite on the layout?

    You can run the game in Debug Mode (Shift+F4) and check all objects.

  • I simply change c3p extension to zip.

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  • I would use MoveTo behavior.

    Is in touch: Fish MoveTo position (Touch.x, Touch.y)

  • Here is how we do it in our game. We have a bunch of variables containing tile IDs for different surfaces. Note that each list starts and ends with a comma:

  • You can also add a variable prefix and then you won't need separate events for each language.

    If English set prefix to "en."

    If French set prefix to "fr."

    If Spanish leave it empty ""

    Then set texts to Dictionary.Get(prefix & "keyname")

    And don't update texts on every tick! This is really bad for the performance. Update them in changelanguage function.

  • Ok, I see in your screenshots that you are not picking child animator sprite. You need to add "BushMohHitbox pick children BushMohSprite" to all relevant events.

    Another option is to add these two objects to hierarchy a container. Then BushMohSprite will be created automatically for every hitbox (you don't need to spawn it), but you can still add it as a child. And it will be picked automatically in all events.

  • Why do you need to close the window after each test?

    A preview running in the background consumes system resources, plays sounds, etc. Also, many people don’t like keeping multiple windows open. I often close the preview automatically without thinking, and the next time have to detach the debugger, resize, and rearrange the windows again - which is really annoying. Please make it remember the last state!

  • What do you mean by glitch? Moving in wrong direction? Moving at wrong speed? Not moving at all? Playing wrong animation? Not playing any animation? You need to explain the issue in detail if you want people to help you!