dop2000's Forum Posts

  • Oh, I forgot about the alpha clamp! We can try it for some texts.

  • Mac and iOS stuff only seem to support it. I tested on Chrome for windows and it does nothing. Oh well, so close.

    Ah, it's a shame.. Thanks for trying!

  • Sprite is scaled, which may not look good. Tile background is not scaled. You can use it to create non-rectangular progress bar, for example with rounded edges. Or with a texture - like in that demo I posted above.

  • Change origin image point position.

    I suggest using TiledBackground object instead of the sprite.

    Here is a demo

    howtoconstructdemos.com/simple-healthbar

  • You could try this css.

    How do I use css for Text object?

  • I have another problem; in my example, the 8-direction behavior is disabled, but when I click with my mouse to move the character with the pathfinding behavior, then the 8-direction behavior reactivates, which is not normal.

    It reactivates because you're enabling it in "On Pathfinding Arrived" event.

    It pisses me off, why don't they ever reply?

    You have mistakes in your code, it's not their fault or their obligation to help you fix them.

  • Try exporting a blank project. If you get the same error, there's probably something wrong with the server.

  • Try Construct 3

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    Overboy

    - spent several months to work on a RTS game instead of improving the engine

    This bit is unfair. We all have personal projects.

    I'm sure the community will just find a way to break through your encapsulation, I'm sure I will.

    Yep. And then unsupported or hacked addons will, of course, be removed from the website and banned on the forum, leading to a "black market" of addons and secret Discord groups. Fun times ahead!

    And just to think that instead of fighting these windmills, Ashley could spend the next year or two developing something useful, like improving the terribly outdated debugger or adding official UI plugins.

  • Blurry fonts look ugly with pixel art. I know about spritefonts, but this is not an option.

    Tagged:

  • where I need to specify the change in scale for the X and Y separately?

    Not sure what you mean. To change both scale X and Y, use "Tween two properties" action. And put the same expression to both fields.

    To change one - use "Tween one property".

  • isn't there another way? Simply with the basic construct3 plugins? Like Ajax/Browser?

    You will need a server. Or use some service like Firebase, but it won't be much easier than GA.

    I suggest checking Logcat, maybe there's some silly mistake which is easy to fix.

  • Is remote preview and scanning with QR code the same thing? I use this feature often. Should it work this way? (so I avoid updating the internal test every time).

    I don't know if it will work with remote preview. But for remote preview you will need to configure browser game and secret keys.

    With remote preview you can set up remote debugging:

    developer.chrome.com/docs/devtools/remote-debugging

    Then you will be able to check for errors in browser console log.

  • I haven't used it for several years and don't remember all the details. But at the very least you need to enter the Game Key and Secret Key in plugin properties. And I think the app id of the project should match Bundle ID in GA.

    Perhaps Game Analytics, in addition to not working on PC preview, doesn't even work in the internal test.

    No, it should work in internal test. It should even work if you make a debug APK and upload it directly to your phone.

    If you are sure that everything is configured properly and GA still doesn't work, you can try getting Logcat logs from your phone. If there is something wrong with GS, there will be an error message in the log.

  • Try this:

    Sprite set scale to (ViewportWidth(Sprite.layerNumber)/2)/Sprite.ImageWidth