dop2000's Forum Posts

  • What exactly are the problems in the standard behavior that you want to change?

    I would suggest using the Platform behavior and trying to work around these issues with events, rather than creating your own behavior - this will be an huge job and it probably won't work that well.

  • Check if you have "Simplified interface" enabled in program settings and disable it.

    I don't understand why Particles is considered an advanced feature, but it's indeed hidden when you use the simplified interface.

  • Since you have all snake parts as separate objects, you need to add them to a container. Then in the "SnakeHead On Created" event all its parts will be picked automatically, and pinned correctly to each other.

    You may need to add "For each SnakeHead" to your event #4

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  • When you create a family instance, a random family member will be created. So if you need to spawn a specific letter (not random), then this won't work. I suggest adding all letters into a single sprite as animations.

    Or you can create letters using "Create Object By Name" action.

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  • What exactly is the problem? You can try something like this:

    Every 0.3s
    Player Is Moving 
    ... Player Spawn Dust at imagepoint "feet"
    

    You'll have to add "feet" image point to all frames of player animation of course.

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  • You can also look at timelines.

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  • I find myself using JSON object more and more often, even convert existing arrays (like inventory) to JSON. It's much more flexible than arrays, if you organize its structure right you can access any data with ease, without having to iterate through its values. For example, it can be something like JSON.Get("abilities.attack.strength_modifier")

  • It's not an ideal solution, but you can create several ball objects - ball1, ball2, ball3 - and add them to a family. Configure all behaviors and instance variables on the family level, and use the family in all events.

    You should be able to disable collision for each ball then.

  • It's better to disable physics collisions with the platform object, but keep the Physics behavior enabled.

  • Use Timer behavior. On key pressed - start the timer for 2 seconds. On Timer event - play the animation.

    If the key needs to be held for 2 seconds, then also add this event: On Key Released - stop timer.

  • Most likely a CORS issue. Press F12 in preview and check errors in the browser console.