DeviatorX19's Forum Posts

  • Hi.

    So for example i made project version 1.0, uploaded it to hosting.

    Then i exported version 1.1 of that project, uploaded it to same folder (etc. updated all the files) on a hosting, but when i open it up by link it shows the same 1.0 version, and nothing i do (clean cookies, clean local/session storage) helps it. Even when i delete the project from the hosting folder completely and the open project link (after a reload) still shows a working version 1.0.

    So what do i do to wipe-out the prev vesion of the project so when io upload a new version to the same folder it update automatically?

    Thanks.

  • Hi.

    I don't seem to understand what appears to be a self-explanatory action. Because i thought that i

    1) do a "Play" action of a music track,

    2) right after that i schedule it's second activation at exact time the first one will stop playing with the "schedule" action (Audio.CurrentTime + 10.67 sec Track's length),

    3) and then right after a schedule action i do another "Play" action of this sound

    All the scheduling routing is designed to prevent the clipping which occurs if you just play the track in looped mode. However the track starts at the moment of the second Play action immidiately, thus it's playback is not delayed by a scheduling action at all. Why is that& How this works exactly?

    Web Audio API is working. This occurs while trying to play both same and different tracks.

    Thanks.

    Tagged:

  • Ashley Well damn, i guess the only option for my is to add the counter-offset to the text object myself (since the offset is close to constant).

    Thanks anyway.

  • Hi.

    The problem is depicted in images and the video i made avaliable with the links below.

    Win7, Construct 2 r265, r267. PC and Notebook. Bug occurs in Chrome, Firefox, NW.js (in other browsers probably too), all of those updated.

    The core of the bug - I place a text in certain position, and in the runtime it shifts about 8-10px up, all the text-objects, all the instances.

    Editime

    Runtime

    Capx, Google drive - drive.google.com/open

    Video, Google drive - drive.google.com/open

    Video + capx, Fex.net - fex.net/s/4rvr8bt (will be avaliable 7 days after the post is made)

  • Kyatric, nope, it's the same sh** for any browser, including via nw.js

    Also, i made an error, this offset (again, seems to me) appeared in around 262 (not 252).

    And it's really upsetting to, cause i have my big game with all text instances perfectly aligned, and now with a new construct version it's all shifted up, basically, so i can't make and upload a new build.

    So i have to either stick with the older version of C2 (which is probably the most reasonable solution), or readjust all the text instances position which is bull****.

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  • Hi.

    I was wondering if some of you expirienced the same problem i have. Basically the problem is - i align the text in edittime precisely, with no further adjustments (no events, completely new project) i run the project and this happens - marked by a green line.

    Editime

    Runtime

    As far as i can tell this issue occured after a few updates. I was ok in 252 build or so. No adjustments to the Text object itself has been made whatsoever.

  • Hi!

    So i was having absolutely no problem in making a new array-dictionery plugin by merging the two in certain way, but no new expressions appear when i try to add them through editing system.js file, that holds all the expressions for system object.

    Why is that?

    My only guess is that similarly to plugins structure, there should be a declaration of an expression (like in edittime.js for plugins) and implementation of it (like in runtime.js for plugins). And if so, system.js contains only the implementaion. So where can i find the other part? Or am i missing something?

    Thanks.

  • are the videos currently private? or are they set public/or accessible who has link?

    also make sure u give the proper access to internet to the .exe app u making.

    from the youtube error it seems you either don't have access to the video as would require login in the youtube account, or the video is not there.

    Nah, that vid is plain public. I mean when i do "open url" call from my app in Chrome ()or any web preview - it works just fine (probably should have mention that). The error occurs only in NW.js runs.

    make sure u give the proper access to internet to the .exe — is there a special settings to provide to NW considering the internet access? For example i do ajax calls to save statistics to the server via https and it works just fine...

  • Hi!

    So i'm exporting my project via NW.js to an *.exe state. And in every game mode i want to make a button which will open a browser page of youtube with a tutorial for that mode. But, when i do this call via Browser plugin it opens inside this nw.js's "standalone broswer", and i get this:

    How can i do it properly? Or instead, how can i invoke page of, let's say, dafult user's browser to display the vid correctly?

    Thanks.

  • Well ****...

    Thanks for the info.

  • Hi everyone!

    I was just wandering � is there a way to load sprites into memory by chunks? I mean when i load my game in certain game mode that only needed sprites will be loaded and others flushed from memory? Beacaue i have a big project which on start consumes about 1 GB (thus all of the graphics are loaded into memory in one piece), and if i going to expand the project further it can become a problem...

    Thanks.

  • Hi!

    Is there a way to collapse/expand all tabs in the events sheet by a hotkey or smthn?

    I had to load my project from a backup and it have all the events expanded (23k+ of them), it's a real pain in the A to collapse them all back (like they were before).

    Third party plugins maybe?

    Thanks.

  • Hi everyone!

    Small question - how (if possible) to disable collision checks in Text object instances.

    There is no such option in Text object properties (while in Sprite object, for example, there is) neither in Text object actions, however in debugg mode when you select any text instance there is clealy stated [collision=enabled] and collision check numbers (100+/tick) were proving that?

  • Thanks, Don't know why i haven't figured it out by myself, lol))

    And yes - difference is drammatic, and i only needed like 9000 iteration cycle

    As i suspected: Left style: 38 fps, 80% cpu usage, Right: 75 fps, 70% cpu

    That explains this poor fps with so little going on on the screen.

    Also (maybe this will be usefull to anyone) i've noticed when you change the same property of an effect of Sprite obj (i ofen use "Adjust HSL") twice in same tick (for example Hue=70...Hue=85) performance drops badly, like -15-20 fps badly from a single doubled call. Ofcoarse i have fairly weak cpu (Dual Core 3.2) but still...

  • Sure thing!

    Optimization is vital!