DevDan's Forum Posts

  • My projects won't build either - Android App Signed Bundle. (seems to be end of month issue pattern). Usually it's a time out, now I am getting this:

    Error: Checking Java JDK and Android SDK versions

    ANDROID_SDK_ROOT=~~/androidSDK (recommended setting)

    ANDROID_HOME=~~/androidSDK (DEPRECATED)

    Using Android SDK: ~~/androidSDK

    FAILURE: Build failed with an exception.

    * What went wrong:

    Could not initialize class java.nio.file.FileSystems$DefaultFileSystemHolder

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  • Kitty Rescue 2 (Requires Android 5.0+)

    https://play.google.com/store/apps/details?id=com.mrcoparms.kittyrescue2

  • Now my first iOS app has been approved yay...

    https://itunes.apple.com/au/app/bushtuc ... 76489?mt=8

  • you could try use the sine behaviour might be easier

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  • Thanks. There are no ads in both versions. I created the app for my friend's business for free, so the paid version is something to assist me with the time from creating it

  • I've created a game for a friend's family run Ice Cream company called "Bush Tucker Ice Cream". The local company sells ice cream at Farm Markets and Special Events here in Adelaide, South Australia. They sell ice creams based on Australian native ingredients sourced from growers around Australia.

    Free Version:

    https://play.google.com/store/apps/details?id=com.mrcoparmsgmail.com.bushtuckericecreamlite

    Paid Version:

    https://play.google.com/store/apps/details?id=com.mrcoparmsgmail.com.bushtuckericecream

    Please help me out and download and rate my game! Thanks a million <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Description

    You are the "Bush Tucker Ice Cream" Kangaroo "Rocky" running the Ice Cream Cart. You take orders from the cute Koalas.

    Their requests are randomly generated from different flavours and random scoops numbers 1 to 3.

    Your goal is to then collect the ingredients required from choosing the Ingredient locations on the map of Australia. Each Ingredient Location you enter contains a fun mini game. I have included timers, obstacles and various objectives to make the game suitable for all ages.

    Mini Games:

    There are different types of mini games, including:

    ★ Milking the cow using a swipe action over the cow's udders, fill up the buckets before it rains too heavy!

    ★ Infinite Jumper play, collect the ingredients jumping on the way up!

    ★ Rub off the happy locusts spawning on the sugar cane field (using swipe action helps)

    ★ Help Mr BigBee collect the floating pollen particles

    ★ Catch the falling Quandong berries but dodge the rotten ones

    ★ Try out the Memory match card game

    ★ Whack the worms!

    ★ Pop as many balloons as you can with spears but avoid popping the black ones

    ★ You have 60 seconds to find the 15 caterpillars scattered around the forest

    ★ Connect the pipes so you can catch the seeds in to the bucket

    most graphics have been obtained freely (pixabay.com), purchased from various sites, and some is property of the company. The audio is obtained from freesound.org and freesfx.co.uk

    Facebook: https://www.facebook.com/bushtuckericecreamgame

  • I use to do just ARM but now x86 as well, just wasn't aware at first. it's easy and quick to just upload both so.

    Google play store in publishing ARM it supported 5200+ devices, but the x86 it mentions only 120 devices.

  • Oh awesome!! Honestly I saw that but I just thought I will leave this as default I don't know what this new feature does lol. I must of missed that or didn't read it in the documentation

    Thank you IntelRobert

  • IntelRobert mentioned something about move to usb storage "the new release gives you cordova plugins, the ability to make a game go to usb/external storage, control over version codes/signing.". This would be great for Crosswalk games, as you said emu the build is increased size with the chromium engine. Will this be in the next intel xdk version crosswalk update hopefully?

  • This info might help too Lof...

    Version by API level:

    Android 1.0 (API level 1)

    Android 1.1 (API level 2)

    Android 1.5 Cupcake (API level 3)

    Android 1.6 Donut (API level 4)

    Android 2.0 Eclair (API level 5)

    Android 2.0.1 Eclair (API level 6)

    Android 2.1 Eclair (API level 7)

    Android 2.2–2.2.3 Froyo (API level 8)

    Android 2.3–2.3.2 Gingerbread (API level 9)

    Android 2.3.3–2.3.7 Gingerbread (API level 10)

    Android 3.0 Honeycomb (API level 11)

    Android 3.1 Honeycomb (API level 12)

    Android 3.2 Honeycomb (API level 13)

    Android 4.0–4.0.2 Ice Cream Sandwich (API level 14)

    Android 4.0.3–4.0.4 Ice Cream Sandwich (API level 15)

    Android 4.1 Jelly Bean (API level 16)

    Android 4.2 Jelly Bean (API level 17)

    Android 4.3 Jelly Bean (API level 18)

    Android 4.4 KitKat (API level 19)

    From my Playstore Developer console stats - TOP 10 ANDROID VERSIONS FOR ARCADE

    Android 4.1 - 26.18%

    Android 4.0.3 - 4.0.4 - 19.21%

    Android 4.2 - 17.29%

    Android 2.3.3 - 2.3.7 - 14.05%

    Android 4.4 - 12.18%

    Android 4.3 - 6.41%

    Android 2.2 -2.34%

    Android 3.2 - 1.36%

    Android 3.1 - 0.51%

    Android 2.1 - 0.30%

    https://software.intel.com/en-us/html5/ ... ld-options

  • Managed to finally get my existing C2 build with crosswalk created. The upgrade of my xdk project may have been the issue, but not really sure. Just created a new Intel XDK project then export C2 build to the www folder again and it worked.

  • I get that emulation error too Lof ...

    Missing API Emulation

    App.overrideBackbutton

    I had no luck still building even with moving the assets anyway.

    I will just stick with build 0876 for now.