dazedangels's Forum Posts

  • I'm retrofitting an inventory demo. It's almost done, but I'm stuck.

    On the LEFT there is a sprite called StoreItem, that has many animations and each animation has many frames - and there are 25 copies of the sprite StoreItem, each showing a specific frame.

    On the RIGHT there is a sprite called InventoryItem where its animations and frames are identical to StoreItem, but the InventoryItem sprite is spawn.

    There is a variable called category.

    When category = 1 the sprite StoreItem shows all the frames for item_1

    When category = 2 the sprite StoreItem shows all the frames for item_2

    and so on and so forth.

    This is the issue:

    When category = 1, StoryItem shows all the frames in Item_1 (on the Left) and let's say the player taps frame 7, I need InventoryItem to spawn Item_1 frame 7 on the RIGHT. (I'm using CAPs for ME, not you.)

    Then if the player, let's say taps on the button that reads "At Home" and category = 2, all the images for Item_2 display on the Left (that part already happens), and let's say the player taps frame 2, I need InventoryItem to spawn again, but this time Item_2 frame 2 on the RIGHT, while leaving the original Item_1 frame 7 right where it is.

    Whatever frame the player taps on the Left needs to spawn on the Right and stay on the Right and be able to move around on the Right, until it is deleted or until the page is refreshed to start over.

    Because I am retrofitting an inventory demo, InventoryItem only shows frame 0 on the Right regardless of which frame is pressed, because that is what it was originally programmed to do and for the life of me, I can't make it spawn animation + frame in the next available space.

    Right now, it does everything right Except display the correct Item_X and frame #.

    I've been at this for a week and I'm at wits end.

    Context: My 16 y/o daughter has a disorder that only allows her to understand picture language (receptive and expressive) So, the typical devices don't work for her.

    If pulling at your heart strings helps .... I am just a mom who desperately wants to talk to her daughter.

    Any help is appreciated.

    Thank you

    This is the C3: drive.google.com/file/d/1CWx6AFjApSHL9cRLN--na0ftqbAxt3jU/view

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  • C3/App

    I exported the Android app I made with C3, put it on my phone and it doesn't save the pictures I download.

    I take a picture, I see it in the app, I tap download and it looks like it's downloading, but it doesn't.

    BUT if I export it as an HTML and I upload it to my server and I go to that domain using my phone, I can take a picture and tap download, it downloads to my phone.

    Does the picture downloading feature only work in HTML?

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  • dop2000,

    OH!! Yes, that makes sense.

    Thank you so much!

  • dop2000,

    Thank you.

    Dropbox tells me I can't access the file, and tells me to request access.

    So I did that, but I'll work on what you said until then.

  • dop2000,

    Thank you for the reply.

    I got stuck.

    It is images. It's a photo app, but only a small one and it only has to really work for a month. It's to teach my autistic daughter to understand and tell what she did yesterday.

    I got the first part, right up to -----> Text: Append LocalStorage.KeyAt(LoopIndex)

    I thought I could do the same with a sprite, but I don't see an append on the sprite options. It came right up with text, but not sure how to do it with a sprite.

    Is the code different or am I just missing it?

    Thanks again.

    + LocalStorage: On all key names loaded

    ----+ System: Repeat LocalStorage.KeyCount times

    -----> Text: Append LocalStorage.KeyAt(LoopIndex)

  • Construct 3/Mobile App

    I set the LocalStorage key to: "keyName" & sprite.squareInst & sprite.monthInst & sprite.yearInst

    And it actually worked!

    If one key is created each day, how do I call all the keys on start of layout?

    If it works there would be around 1500 keys after 4 years.

    Would that be too many on a single mobile device?

    Thank you.

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  • dop2000,

    OH!! Now I Get It!

    Thank you!! You're amazing.

    I was actually quite proud of myself this morning - I figured out how to upload the images using your "File Chooser" demo (and a lot of digital duct tape lol)

    Thanks a lot. I really appreciate it.

  • winkr7,

    Thank you for your reply. I don't think I explained it well.

    Any idea how to recall the images?

    I want to make a gallery of sorts, where the therapist just needs to tap the 4 images to bring them into the game, but I can't upload the images.

    I've found plenty of demos on making albums and galleries, but nothing on how to upload images from a tablet to get the images into the app.

    Any ideas?

  • Is there a way to save and recall images?

    I made a little game where the therapist will take 4 pictures of an activity and then later the child will put them in order. In the example image, the Blue boxes represent the images.

    I can download single images, but I need to save all 4 images in a group to local storage, to be recalled later in the day, so the child can put the images in order later. I don't need to save many groups of 4 images, just a few.

    Save like I would a single image, but 4 at once to be recalled all at once.

    Is there a demo for that?

    Thoughts?