DavidA13's Forum Posts

  • Nepeo

    Thanks a lot for the detailed reply!

    Appreciate the answer about the application ID not being the cause of it since it's work in test mode.

    Do you have an "estimated" ETA on this MobileAdvert iOS "test mode" bug...? :) I know it's not fun to be pushed so I just want to know if it's something that can be done in a few days or more like a few weeks...? Just for info.

    Thanks for the reply about looking at the ads myself, just looking it briefly (1 time to see if it display correctly) in the final build before the actual release was my plan, thanks for confirming.

    Again, thank you for your time.

    Sorry for using this thread briefly (congrats again to the OP), I opened an official bug report yesterday.

  • DavidA13 It's likely the crash with the Mobile Advert is caused by having a missing or incorrect application identifier in the plugin properties. The Admob SDK will force your application to crash if the value is incorrect ( for some reason ). Take a look at the Mobile Advert documentation it has instructions on how to find your application ID, as well as what it should look like.

    Nepeo

    Big thanks for the answer Nepeo, I did check my 3 IDs in the Mobile Advert properties a few times and even rechecked them a few minutes ago. :/ ...and I did follow the manual entry for the whole configuration. I'm a little lost. :(

    Can I ask you a few questions here?

    1. The publisher ID is the same than the part in the "iOS Application ID" (and Android) AFTER the "ca-app-" and BEFORE the "~" right...? I'm asking this since I'm using the AdMob site in french so I want to be sure I took the correct info wich is named "Référence éditeur : pub-86......" and not "Publisher ID" in the french version of Admob.

    2. Also, is it normal that my game do NOT crash when "test mode" is checked in the plugin but do crash when it's unchecked?

    2. And lasty, I'm testing my game with TEST FLIGHT, can you confirm that the game can be tested with "test mode" unchecked via TEST FLIGHT? ...I know I must be careful to not click the ads there and not show them too much.

    I have a working PP url and I have selected custom providers in the "Blocking controls"/"EU USER CONSENT" on AdMob with just 1 provider (Google).

    It's really sad that I can't use "is configured" or "config failed" to get a precise error message since the game crash right on startup... :(

    Thanks in advance for the help... I'm a little desperate right now...

  • DavidA13 Thanks so much and for trying out my games!

    I did work on all of them alone and was able to get MobileAdvert working on iOS without any problems. I haven't had any crash issues with iOS. Do you have any 3rd party plugins that could be causing this issue?

    Lumicreative.com

    I was out of time yesterday but be sure I'll give your games a try, we must support us indie Construct devs. ;)

    I'm not using any 3rd party plugins. :/

    I don't know what to check since I can't debug anything at runtime (it crash right on startup). :(

  • Congrats for the release of your minimalist but clean-looking game!

    Look fun and interesting, having to use our brain is something that I like.

    I'll try it tonight.

    Can't wait to release my first game on iOS too in a few days (if I can get past a last bug that make my game crash on startup), my game is "minimalist" and "brain-teaser" too and it was my best fit among my web games for a "simple" first try.

    Again, congrats!

    P.S.:

    Did you translate your game in french with Google Translate? If yes I can verify if there is some things to correct when I'll play it.

  • I'm a Birdie on both Android and iOS! https://lumicreative.com/games/im-a-birdie.html

    Lumicreative.com

    Wow, your games are looking great!!:) I'll try them tonight on my iPad. Especially Ruff, birdie and Zombie Bash. ;)

    Can I ask you if you are working on them alone?

    ...and if you manage to include MobileAdvert on iOS without any problems?

    I'm finalizing my simple game from a year ago (in html 5), took me 1 month to port it to Construct 3 (from 2) and add all the iOS-based stuff to it. ...but I'm stuck on MobileAdvert making my game crash on startup. :/ I can't believe I work a whole month on my game to get stuck on this very final step (all the step on App Store Connect are completed, tests on Test Flight etc).

  • Nice visuals, congrats! :) ...really looking clean!

  • Is it possible that the "PlayerImageURL" expression of GAMECENTER plugin doesn't work while testing an app via TEST FLIGHT?

    The reported URL is starting wit /var/mobile/Containers etc... Not with http...

    Will it work when the app will be really published...?

    Thanks in advance for the answer.

    Tagged:

  • The time needed depend of the complexity of your app.

    If it's not a game and so you don't need to implement IAP, ads and GameCenter it's quick enough, but you have to support all screen sizes of iPad and iPhones.

    You need to allow time for registration with Apple, the cost of it, the time to register your app too etc.

    You need a Mac, or you can rent one online.

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  • pyramidlakegames Can you point me to where you found the "EaseTween (lunarray_Tween)" behavior for C3?

    Thanks in advance!

  • Congrats for your game LukeW!

    The art, animation and speed of the game seem to be really solid.

    I'll try it on my iPhone and iPad (2017) soon, if you didn't have feedback for those so far...?

    Can I ask you how it went with the iOS app creation? Was it easy enough from C3 side of things?

    Thanks!

  • Thanks for the reply zenox98 really appreciate it.

    Sadly, it's really been a few days now...and still no reply even if I followed all the guidelines...

    This issue is not a big one for everyone here? It's really making my games pretty awkward on iOS platforms. We can't see what we are typing...and having a big black screen when we use the keyboard is not user-friendly at all...

    Thanks! (and...bump)

  • Is it possible that I can't get the "set font style" action to work for bold on Internet Explorer? :/

    I have I.E. 11

    It's working fine in Chrome and Firefox. But I use IE for previews so...

    Thanks in advance, and a BIG THANK YOU for the plugin, the latests additions like shadows and strokes are awesome!!

  • Sorry rexrainbow I don't know how I did that but I posted in the wrong thread.

    My post was meant to be about your TAG TEXT plugin, not the bbcode one.

    I'm supposed to use "Set font style" in this one, no? And it doesn't work in IE for me (bold).

    Thanks!

  • I posted my message while following the guidelines here. Is there an approximate time to get an answer?

    Thanks in advance, I want to suscribe to C3 but...not if we don't get support, I'm a C2 owner, not free user. :/

  • Problem Description

    Keyboard display is wrong again on iPad (since not so long, maybe on iOS on all mobiles?), it was repaired some time ago but it seems that Apple changed something again in Safari...?

    When we use it, the game is resize and goes way up on-screen if the text box is at the center vertically or below it, the lower the text box is, the worst it is. The game completely disappear from the screen when the keyboard is open.

    Can some people here test it on iPhone or the latest iPad? I have the iPad 4, with iOS 10.3.1 (latest version)

    Attach a Capx

    https://drive.google.com/file/d/0B1pMJa ... sp=sharing

    If you want to see what it look like visually on my iPad screen:

    https://drive.google.com/file/d/0B1pMJa ... sp=sharing

    Description of Capx

    A simple layout with a text box in the center, just a little lower than vertical center. With a few orange sprite for tester to see the result when we use the keyboard on iPad.

    Steps to Reproduce Bug

    • Step 1 : Tap on the text box to use it.

    That's all.

    Observed Result

    The keyboard open and then the game is resized like on my screenshot.

    Expected Result

    The game should scroll vertically with the keyboard appearing on-screen just below the taped text box.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • SAFARI: (YES, on iPAD)

    Operating System and Service Pack

    iPad 4, iOS 10.3.1 (latest)

    Construct 2 Version ID

    Release 244 (64 bits)