cybertron7's Forum Posts

  • I totally get that. It's third party. But I can replicate crashes with IAP and AdMob.

    The AdMob thing I think you're aware of, and kind of goes into third party on Android Studios' issue. But don't you think popping a notification screen "Exporting to Android Studio: Known issues here" would be a large customer service benefit?

    I think I've got it sorted out now, but I wasted another 30 hours figuring this out :'(

    Still love C3 in general, waiting for apps to finally publish for supergigadroid.com Cheers.

  • Ashley -- Can't this be solved in construct, I mean.

    For example, I just tried the GameAnalytics plugin. It also just crashes at start. Can't C3 do some scanning for an improper configuration that is known to cause crashes?

    Error: Could not build project, "GameAnalytics" is currently not compatible, or not configured correctly.

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  • Ugh. Instant crash in Exporting signed APK. Probably because of the AdMob thing...

  • IAP seems to be working out of the box, so that's nice.

  • I deleted the following plugins and it worked:

    - Facebook

    - Twitter

    - In app purchase

    - Ad Mob

    Boots right up. App goes crazy now as my events are busted, but at least it will run.... So the problem is in Construct. If there is something like Facebook unable to connect, it's crazy that it kills the app!

  • Ashley Thanks for clarity.

    android Studio -- I just want to make sure things run on a local device and/or virtual device. I want to test my in app purchases. I *DID* get it working by adding the AdMob code specifically. Yay.

    XCode -- Just got decline from Apple, as the game completely fails to launch. I've even tried removing xcode. This happens SO OFTEN, every single project does this.... Ugh... Time to debug... I just updated to IOS something or other, the new one, maybe it'll fix.

  • OK, finally tracked down the issue. I am using AdMob.

    If the Admob ID isn't created in ANDROID STUDIO the application fails to start. This is insane and needs to be fixed. Aren't there checks in C3? "If failed to register?".

    FATALLY TERMINATE the app? insane. Takes FOREVER to track this stuff down.

    Doesn't this mean the C3 easy build for APK signed certificates is not going to work when this AdMob thing is required?

    It seems to me that C3 could easily prompt the user "Hey, this isn't going to work, you're going to need to manually build in Android Studio because of some SDK requirements".

    EVERY single time I go to build a project in C3 it's days of pain getting it built. :/

  • Hi everyone! So happy to be FINALLY done my friggin C3 project. So here we go again, time to publish the apps.

    Holy crap, what a monster it's been! I am finding that Xcode is broken since SEPTEMBER 2019? The C3 app fails to get past the loading screen. I am so freaked out that my code will not work if I publish it. It's currently awaiting review.

    I'm having the same troubles on Android. I open it up in Android Studio virtual device and it's not working.

    I see that we cannot port to Switch.

    So what is the state of Construct 3? Are these temporary problems (aside from switch which is a Nintendo thing).

    I had to manually specify settings in Xcode for AdMob. I had to rebuild all the default icons.

    Things generally feel messy, but I am hoping much of this is temporary and its being worked on?

    EDIT: Right out of the gate, crashes on iOS and Android. :/

  • VERY COOL

    How can I insert a new line to format my...

    Posts, just like:

    I did here?

  • Right step... But after 2 minutes of idle, the app restarts itself like before.

    This time I tried reducing the sprite size from 2000x2000 to 640x640.

    It's working. In the app for 10 minutes. Looks like we struck a balance and I hope this helps some poor soul. This took years to figure out -- Scirra please create some sort of documentation or something around resolutions / file sizes & app crashing!!!

  • So in wake of this discovery, I decided to use the C3 "Compress images" stuff on export -- and guess what.

    My app starts.

  • OMG this was painful. I have a Sprite object that has 50 animations with 1 frame.

    I got into my "HOME" screen after loading and the project just restarts.

    I spent DAYS figuring this out, so I eventually debugged it to my PLAYER sprite. If I delete that sprite from the HOME screen, it magically works.

    This has plagued me since my C2 days...

    Actually, it appears that my PLAYER object is too large in file size -- CAN WE PLEASE GET A NOTIFICATION ON THIS?

    I suppose it makes sense, it's like my phone is running out of memory.

    TEST: I can programmatically add the PLAYER object after 5 seconds and yep, it restarts the app!

    SOLUTION: Make smaller objects

    Tagged:

  • I did. It STILL lags on mobile.

    Edit: Oh -- yes I see what you're saying but, no. I don't have time for my paying client to screw around with experimental things that SHOULD be standard. It's 2018.

    Has no one at C3 tried scroll with DOM elements? Bizzarre.

    I absolutely refuse to join the Windows Insider Program.

    It specifically warns you it could crash your system and cause damage to your data.

    Hell no.

  • Ended up abandoning C2/C3 for this project.