OMG this was painful. I have a Sprite object that has 50 animations with 1 frame.
I got into my "HOME" screen after loading and the project just restarts.
I spent DAYS figuring this out, so I eventually debugged it to my PLAYER sprite. If I delete that sprite from the HOME screen, it magically works.
This has plagued me since my C2 days...
Actually, it appears that my PLAYER object is too large in file size -- CAN WE PLEASE GET A NOTIFICATION ON THIS?
I suppose it makes sense, it's like my phone is running out of memory.
TEST: I can programmatically add the PLAYER object after 5 seconds and yep, it restarts the app!
SOLUTION: Make smaller objects