Cubeeo's Forum Posts

  • Derpy Balls tied for 3rd in fun in The Big Festive Game Jam

  • So, you're only supposed to have one life? Because after you die, you can place another ship on the screen... but (as I said before) you can't do anything with that ship.

  • Game's buggy - after you die, it just tweaks out. It's 100% unplayable beyond your first life.

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  • Helpful information here. Thanks.

  • Well done.

    I'd request putting the "level number" somewhere. I don't know how close to the end I came, because I don't know what level I got to, but it must've been pretty close to the end. Also, I noticed you have two different leader-boards, but there's only one score or points that ever appeared in game, and that was time; so, I have no clue what the other one is.

    But, it's very well done. Effectively simple.

  • I think that name might already be taken by another game series...

    You should call it Cute Knight though.

    The name is vital to the concept of the game. Also, that series is spelled differently. Also, I wanted to hold back the surprise of the cute knight, if only for a moment, which is why my title pic and title here only say "Mortal Combat." Thanks for checking it out and providing feedback, though. I appreciate it. Frankly, I'm surprised more people haven't enjoyed it. Maybe the wrong people end up checking it out...

    So, maybe to that end, I'd get more appropriate eyes to the game if I called it:

    Cute Knight in Mortal Combat

    Something to think about, I guess...

  • The concept is nice but the game is very frustrating and not fun to play. Once you know the solution, you should be able to go the next level, but you have to do multiple tedious movements to place the characters to then try and get a coin and then you overshoot the jump and you have to re position all of the characters again and it'S tedious and boring

    I have to kind of agree.

    The correlated movement functions - which is the main aspect of the game - were interesting, in the beginning. I can see them being a useful tool in a game. But, here, as the primary (basically only) function, they become annoying. The other thing is the jumping didn't take into account any momentum; in other words, it wasn't like any other 2-d platformer, which feeds directly into eleanor's point about over-shooting the jump, because the jumping mechanics are totally different than anticipated. That being said, I think the mirroring character concept can be used effectively as an enemy in a portion of a game.

  • NN81 thanks, I'll try that when I update it

    DolyGamesCosmos thanks for trying it, anyway

    I guess the concept might not translate globally

  • NN81 what are you suggesting that I "trigger once"? the spacebar actually has two functions within the game

    (I know my leader-board is a little messed up at the moment, I'm just glad the game is visible and works.)

    Do you mean on the menu screen, so that it's not affecting entry into the game - starting off with the sword swing?

  • I typically don't like runner games, but I enjoyed this.

    You did a great job of displaying tips and tricks, at the beginning, and along the way, like after you die.

    I found it pleasantly difficult. I got the impression that I had to let the beast get closer to me, in order for the dynamite drop to actually hit/kill it, which increased the difficultly.

    I found the tips to be vital. One tip - after I died - said to drop two dynamites on a tongue. There's no way I would've known this without the tip, so your usage of seamlessly integrating tips into the game was great.

    The atmosphere speaks for itself - it all works together in unison, down to the flashlight.

  • My new game is ready to play. Please try it out here:

    https://www.scirra.com/arcade/adventure-games/mortal-combat-featuring-cute-knight-23293

  • For my last game, Mortal Combat, it showed up and worked from the get go. But, I just made a couple minor tweaks (nothing that would affect an update showing up or not) to the health bar, and now the new version doesn't show up.

    Update on Mortal Combat:

    I took the exact same project that didn't upload correctly (after those minor tweaks). With the exact same project, I exported again. Re-uploaded and this time it worked. I changed nothing. This is what boggles my mind. I'm glad I got it to work, but I didn't do anything different.

  • I have no clue, but I'm all ears for any information regarding uploading games, because I struggle too.

  • I haven't been here long, but in the short time I've been here, I've noticed some very helpful people on the forums who are very willing to share their knowledge. One of the people I've seen going out of their way to be helpful is NN81

    People like that are what make forums succeed. So, congratulations to those, helpful people.

  • UPDATE: I have constant issues with getting my games to appear, to the point that when I get a game to appear visible and playable, I fear updating it, because I don't want it to disappear on me.

    For my game Avoidance, it took me 7 attempts to get it work and show up. Then, I when I made a simple update of the player acceleration / deceleration, it took me three new attempts (trying different scaling) to get the game to appear. I was trying to make the game expand to full-screen, but I ended up going back to "letterbox integer scale" as that's the only option that resulted in ANYTHING showing up.

    For my last game, Mortal Combat, it showed up and worked from the get go. But, I just made a couple minor tweaks (nothing that would affect an update showing up or not) to the health bar, and now the new version doesn't show up.

    I'm lost. Please help.