CrudeMik's Forum Posts

  • Thank you for the demo!

    I enjoyed the minimalistic aesthetics and sounds very much. Stylish.

    However, at the moment the game is way too hard for me to enjoy and made me ragequit quite fast!

    Setting the difficulty just right is a difficult decision!

    Thanks for playing it!

    Man yeah the difficulty is THE hardest thing to get right in this game. So those 15 levels in the test are taken from multiple difficulties, in the main game there are probably enough 'easier' levels in there that anyone who doesn't want to engage with everything can make it through to the end by just finding and picking those more approachable levels. Though that's ME saying that, I've never watched anyone play the game so have no clue about how hard it really it yet haha

  • [quote:29oaxo2f]..Matter of fact, i bet i could design some fancy levels for Brute too .

    hah yeah this is why I want to make a level editor in an 'ultra' edition of the game if this one does okay.

    [quote:29oaxo2f]Eh...i don't think you'd need to change the levels any for it. The game almost already kinda works with a gamepad setup already...

    Yeah the scheme is pretty straight forward, its just some of the level design requires very high levels of precision, like I say though I haven't tested it so it might work, I just think it'd make a hard game even harder haha.

  • Ashley - that makes sense, thanks Ash.

  • Brute got a mention on RPS today!

    http://www.rockpapershotgun.com/2015/08 ... ore-309753

  • Ashley

    The performance on OSX in Chrome is a rock solid 60 FPS, it's just webkit which is very poor.

    chrome://gpu says - well I don't know what aspects you want so I've put it in a text file here:

    https://docs.google.com/document/d/1iszn30j2IX3_VjniMeVO5qGBA4NJLWst-QXOcIHf4Os/edit?usp=sharing

  • Cryptwalker

    Thanks so much for testing!

    Hah the 15 levels I picked range hugely in difficulty, out of the 50 standard levels, there's enough of a ramp or at least choice about what levels to do that hopefully should calm some of the frustration.

    I hadn't thought of Hotline actually, and I think you're right there is some crossover there.

    Really happy the aesthetics are working so far, they will be much improved over the next couple of weeks but good to know the core style is okay.

    I still haven't tested controller, I think if I added it, I'd need to make specific levels for it, easier ones...

    Nice idea about printing the titles of the levels when you spawn in them I'll add that.

    Thanks again!

  • Thanks so much for this! Fixed an issue I was having with exporting crappy builds on PC

  • I've sent out test-builds to those interested, let me know if I missed you!

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi all,

    Wondering if people have already been talking about this.

    I have a macbook pro newest version with integrated graphics. I just installed Bootcamp on it and am running Windows 10 and OSX (latest version).

    I exported my game Brute with Node Webkit and ran it in windows, the game ran silky 60fps, no hitches. Which I was very happy to see. Though when I booted up OSX, same machine, ran the mac export of the game and it was <30fps - very slow and choppy.

    Is something up with the mac version of Webkit?

    Sorry if this has already been addressed? Have looked on the forums but not found anything specific to contrasting performance on exactly the same hardware.

  • New trailer for Brute: https://youtu.be/P9V_RgOUB0g

  • I've made a new trailer to celebrate hitting my 50 standard stages landmark today. Unfortunately not going to get test demos out today as it took all day to finish the final levels. Will aim to get the builds out on Monday.

    Anyway let me know what you think https://youtu.be/P9V_RgOUB0g

    After I've finished the 50 remix levels next, I'll work on getting the menu / saving / loading / speedrun modes finished before going back through all the levels, tweaking, adding lots of detail polish and new art & sound etc.

  • Up to level 44 / 50 - not far to go! When I reach 50 I start making the 50 'dark' remix version of those levels. After that it's playtest, playtest, playtest to see where the weak points are.

    Tomorrow should be sending out the first 15 levels to get some first impressions on the core mechanics.

  • Cryptwalker - thank you, I'll send you a demo build on PM hopefully Friday you may try if you wish

  • This looks awesome. Another vote in support of the high res. I like all your minimalistic aesthetic to your work, it's definitely got alot of appeal. Stoked to see more.

    Thank you, is encouraging to hear

  • spongehammer

    mattb

    Thanks yeah I think I'm going for high, seems to be the majority opinion