Hi there,
finally I came to the conclusion that some help might be appropriate.
I am not saying that I can?t do everything on my own, but *cough cough*, well yeah, lack of time ;)
Schade-Studios' task is fairly simple: Create the most ass-kicking classic 2D topdown-shooter ever known to man - and yes, I mean better than Hotline Miami. We will not step down until it is achieved.
It all started way back in 2002, when I dug up an old dusty copy of The Games Factory and tried my luck at some game making. Some time after the whole thing switched to Multimedia Fusion, then to Multimedia Fusion 2, has been rebuilt from scratch several times, is now on Construct and wants to get finished there.
---I cut some yakety-smakety nobody probably will care about from the original post and get right to the gravey.
What is this about?
-6 characters to choose from
-Zombies
-Mutants
-Foul wizardry
-Shotguns, crossbows, scythes and plasma cannons
-Character development
-Loot
-Loot
-Loot
-Zombies
-Mayhem
-???
-Profit
Some glimpse:
and
Well, it looks different (hopefully better) already. I`ll come around with a build for those who show some real interest in teaming up.
What needs to be done?
There?s several tasks at hand:
Somebody that takes care of the level editor.
-Editor needs an appropriate GUI that works well, enables fluid and fast creation of maps (later will ship with the game for custom level creation)
-Map functions must be fully integrated in the editor, that means if at some point we decide e.g. that movable laser traps are certainly a good idea, they must be built in the editor, meaning that new assets should be no hassle to be implemented.
-The editor guy will work closely with the engine guy (probably me) and understand what can be done and what cannot.
Somebody for teh internets.
-That?s somebody that is willing to maintain a website + small forum and/or blog, as well as spreading the word out on suitable platforms (indiedb, indiegames, you name 'em)
And that network guy
-that will somehow master lag compensation, and incoorperate online play, mainly 4 player fast-paced coop monster bashing. Online-Framework must handle the stuff that is going on on the level, keep track of player position and stats, same goes for enemies and them bullets flying all around. That teamwork wonder that CC is, I still wonder how this one can be pulled off. Well, if you are that guy, you will probably know it.
That?s it for now. I think the vision is quite bulletproof, and I have the profound feeling that it will get some recognition if decently done, but it?s still quite some way.
If you decide to hop onboard, and we release it, there will be a fair split of profit. Yes, right after the aim of fame comes fortune, so... ;)
Any details on the project will be spilled through PM.