Sigh. And hurrah! I've managed to get PreSolve functions to work without causing a massive performance hit. This means some extra events will soon be available in the main plugin, so you'll be able to carry out your own collision filtering at runtime (in addition to mask bits and collision index). It also means that I'll have to do a slight re-write of the Platform helper behavior that was approx 85% complete. Instead of raycasting all over the place and taking control of the Collision Index filter, it would be more efficient to use the PreSolve function.
My real work has been getting in the way of my work on this plugin lately, so progress has been slow - I expect to have it ready in a few weeks. Sorry for the delay, but I have changed my mind about releasing it early in case any more potentially breaking-changes are made between now and its release.