this looks very promising, tell me you have some alpha/beta for people to use!
Thanks! Not yet - I'm still trying to add features. But when I do I will announce it.
New feature added - a c2 bespoke "Assimilate" joint. The weld joint suffers from the same problem that all physics library 'fixed' types of joints suffer from - because the engine iterates over each object in turn, the joints aren't truly solid because each object exerts slightly incorrect forces onto the others they are joined to. And lots of joints between lots of objects can cause joint fighting (it's spectacular, but frustrating).
The cure: object assimilation. In this Box2d+ plugin you can assimilate an object as the child of another (in box2d language, you turn it into a fixture) - and back again, of course. Here's an example:
*The cpu should read ~12%. I've been mixing up my c2 with my javascript...
Try it out for yourselves: link
Left mouse to drag, right click anywhere to toggle assimilate joints to join all of the icon squares to the round object.