Colludium's Forum Posts

  • droxon, I too had a problem where my system ended up with both versions of NW for C2 in the programs folder and I could not be certain what was going on. The easiest solution I found, was to uninstall everything from scirra (c2 and both of the NW for c2 versions) and then reinstall the latest c2 and the latest NW for c2. Then I simply replaced the x32 version of NW with 10.5.

  • Yet another way to die! If I never finish the game at least I will have created a rather comprehensive archive of possible deaths...

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  • Also starred.

    I seriously hope this gets sorted. I am about to port all my games to unity as this is bollocks.

    +1 for the starring and +1 for learning Unity as a backup plan.

  • If you compile your project using something like Inno Setup Compiler then you will be able to choose the application icon. If you want to remove the NW icon then you need to use resource hacker. Both of these are free and excellent programs. Having said that, I have never managed to properly replace the app icon in the top left of the game (NW) window...

  • Thank you Anonnymitet, you make some very good observations.

    1. I am planning on an intro and scene setting level which will also introduce the controls.

    2. I know what you mean about the gravity. The other side of the coin is I don't want the player's movement to appear too arcade like - quick jumps and falls - I want it to be watchable, if that makes sense. I will have a play around, though, and see if I can tweak it to be better.

    3. You're one step ahead of me and the point is completely valid - the demo of level 2 (a few weeks away I think) will show a new fall animation. Hard to get perfect and I suspect it will get adjusted a few times still... But it looks more realistic than the upright jump the current demo shows.

    4. I agree! The piranhas were supposed to be a bit of fun, but the transition to a full skeleton is too quick and doesn't do justice to the atmosphere I'm trying to create. Pity - it took me quite a while to set up....

    I really appreciate the feedback and hope you'll check keep an eye on things here as I slowly progress (around my day job) .

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  • .....and:

  • So.... level 2 progress is - well - progressing . Whilst integrating the climb mechanic, I started to feel that our heroine needed some better animations, so I've added the following 'land' animations. What do you think - thumbs up or thumbs down?

  • Download the older version from github here and substitute the nw.exe file in the win32 folder in C:\Program Files\NodeWebkitForC2 with the one from the one you downloaded.

  • I think GifCam is pretty good.

  • This looks excellent - some awesome attention to details.

  • Wall climbing mech finally sorted out. This was supposed to be easy... But a self-induced animation bug took a little while to figure out. Anyway, after some tweaking it seems to do the job!

  • Check the terms and conditions of the licence but I'm pretty sure there are no restrictions in its use. I meant that if you use Inno then consider donating money to the dev as a thanks for their work.

  • It could be the pixel response time of your lcd as well....