CleitonEldorn's Forum Posts

  • This I will be my second Ludum Dare, I am very excited about it. I am expecting to learn a lot of new skills and have fun doing it.

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    As a costumer, a rather pay more for a plugin that I know will have long lasting support (as Spriter, or a lot of tools on the Unity Asset Store), than pay 5 bucks for a simple plugin that will not be long supported. I think that the freedom to set their own prices is better for the seller and for the buyer.

    Plugins and tools add much more value than assets, because they offer a change in workflow and on the toolset at your disposal. I bought some beefy priced editor plugins on the Unity asset store, but I feel like they added value to the software, and that way, the creators see like the time investment is worth it and they can keep make high quality addons.

    I am looking forward for the time when the store is full of amazing workflow tools and resources, the graphical assets and such are ok, but I won`t use them.

    Anyway, just my 2 cents. And sorry for my "engrish", it is not my mother language.

  • I do. Tetriser, you should take a look on a game called Wizorb by Tribute games, it`s on Steam. On that game you have a story and boss battles. The game have a lot of interesting mechanics and power ups, and it`s an awesome old school game.

    I made a variation on the breakout the some weeks ago, I made it on a weekend and it`s pretty simple, here is a link if you would like to take a look:

    http://www.newgrounds.com/portal/view/644134

    It`s the same basic theme, but the blocks are in te center and you have multiple pads circling around the blocks.

  • I loved A, it would be even more amazing with a red bowtie.

  • Tobye On Kongregate you can use a min and a max size, it worked for another of my games, that game used Scale Outer, but when viewed in a smaller resolution the graphics would be smaller, and reveal more or less of the world depending on the aspect ratio, of course, for that you need to prepare your layout for using that.

    Before testing the game, I was fearing that the sprites wold be tiny, because the original resolution of the pixel art character was 16x16, but it worked flawlessly on Newgrounds, Kongregate and on mobile.

    That case was different, because Construct was scaling up the graphics. I never test it in my own site, so I don't know about that, sorry.

  • This is awesome, I will for sure put it in all my games from now on. And even update new ones to use it.

    I am waiting for the High Scores Board, I know it depends on the other API to be further developed.

  • I would just do the high res version, Construct will downscale on runtime. This http://www.newgrounds.com/portal/view/644134 for example was done in 1024x1024, in the Newgrounds window options, I set it to 768x768, and everything downscale. Of course, my game is graphically simple, if you use pixel art for example, if you downsample you will lose a lot of detail and the graphics will look weird. For example, If you go from 1920x1080 to 860x540, each 4 pixels on the art will be 1 pixel on the screen.

    If you are not using pixelart thou, go for the high res.

    And sorry for my "engrish", I am from Brazil.

  • I am very excited, I just participated on my first Ludum Dare, and I see that be on a game jam can be amazing. And also, the theme here is very interesting.

  • You can create a variable, for example "Shot" and make it so you can only shoot if this variable value is zero, so, when you shoot set the value to 1, and after X seconds set its value to 0 again.

  • Just disable "default control" on the inspector and use "Simulate control" on events.

  • This is really cool, and a big time saver, is also have a plugin for Construct 2, Unity and GameMaker, called AutoTileSet that auto places the right tile according to it's neighbor. It would be pretty awesome if that could be used with the TileMap object.

  • Well, it seems it works at first, than you restart the layout and it stops working.

    [quote:3va9xueo]I've created a complex event with global variable but when the player die and the system load the game the event stop working, so i'm searching for better solution.

    Maybe your Global Variable is keeping its value between sessions.

    Put a "On start of layout" condition and reset the value of that variable, if I understood it right, it might work.

  • XYBA - Added to Kongregate today.

    100-300 plays

  • Thnak you, GenkiGenga, I'll see if I do something about that. And, the oil barrels are for a future achievement system, that I'll do when I learn to do that on Kongregate.

  • Loki2020, is a old school kind of arcade game, so, you have to die, so you get a score.