Breakout-style game enhancements

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Breakout Bliss design For programming and publishing to other platforms
  • To be honest, I don't know what kind of boss stage you could put in the game. I think its akin to something like Angry Birds. Levels became increasingly more difficult. A boss implies a physical force or some kind antagonist standing in the way of the of the player achieving their goal. A brick breaker game has a single purpose - to destroy the bricks. You could increase the health of the bricks. A boss might boil down to a brick that has to be hit many times, but I could see this mechanic becoming annoying. You could create something that fights back or deflects the ball or grabs it and throws it, but that would start veering outside of the brick breaker idea and start integrating other ideas. Of course, that is fine if that's your vision. I only wanted to point out various points behind the different schools of thought.

    To me, and I want to stress this is only my opinion, all brick breaker games boils down to achieving the best possible score. So with that said, instead of a boss, what kind of mechanics could you create that would allow players to achieve varying scores each play through the stage and create an ability to top their own highest score each play through.

  • mepis - Thanks, actually I want to make my game being split into various game modes:

    Is there any other modes that I can do?

  • I would leave it at that. You can always iterate on the game and add it later. That 2-player ping pong mode sounds kind of interesting. I'd like to see that in action.

  • mepis - Thanks for your tips.

    Do anyone else has interests with breakout games?

  • I do. Tetriser, you should take a look on a game called Wizorb by Tribute games, it`s on Steam. On that game you have a story and boss battles. The game have a lot of interesting mechanics and power ups, and it`s an awesome old school game.

    I made a variation on the breakout the some weeks ago, I made it on a weekend and it`s pretty simple, here is a link if you would like to take a look:

    http://www.newgrounds.com/portal/view/644134

    It`s the same basic theme, but the blocks are in te center and you have multiple pads circling around the blocks.

  • - Thanks, but Wizorb is powered with XNA, which is unsupported on my PC. Also, I doesn't have money to buy that game.

    EDIT: I just used Kodu Game Lab, it's powered with XNA and it's working. Maybe Wizorb will work on my PC.

    I'll take a look at your game, thanks again.

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  • I made a variation on the breakout the some weeks ago, I made it on a weekend and it`s pretty simple, here is a link if you would like to take a look:

    http://www.newgrounds.com/portal/view/644134

    It`s the same basic theme, but the blocks are in te center and you have multiple pads circling around the blocks.

    Works fine in Firefox but crashes on Chrome. Anyway, the game makes me dizzied a bit but it's awesome.

    Do you have ideas for powerups, bosses and stages in breakout games? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Tetriser Thanks. Well, I have no ideas, except for the basic ones, multiple balls, balls that pierce through blocks, change the pad size, let the pad shoot, etc.

  • - You're welcome.

    Instead of you and mepis, who else interested with breakout games?

  • Hello...

  • Tetriser Why don't you give a try on our Asset -->https://www.scirra.com/store/royalty-free-graphics/breakable-boxes-119

    In this price as a gift , you will send us 10 sprites , and we will return them back animated / breakable.

    Check the demo here ->https://db.tt/Cl9vmfji.

    It will for sure take the game to another level.

  • - Thank you, but I've make my own particle system using functions and behaviors. Making it more simple and a bit cartoonish.

  • Cool , good to know , its always better when things get destroyed in spectacular ways

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