Chadori's Forum Posts

  • chadbiggs - You've answered your own question. You purchase them. The price depends on the developer but if I were to guess since it is a complex game especially that it is a multiplayer game then it will cost you about $1000+ but if it is a very high designed game then that will cost more than that, you will be like a company buying a game and that price isn't like the regular prices. Unless if there is a game licensing available for that type of game category then it will cost less like $5.00-+ but depends again to the developer, here you can buy them if there are any: https://www.scirra.com/store/games

    Why not just buy a game, like Xbox or PS4 games? You'll save more that way.

  • fathijack1999 - Do you do animation and use Adobe Illustrator / Photoshop? Do you have any previous games you can show us?

  • > lucid - Thanks for the fix.

    >

    > Edit: The Spriter Animation still doesn't change opacity.

    >

    Whoops, forgot to actually upload it. It should work now.

    lucid - Thanks works perfectly now.

  • ugurkkkkkk - What do you mean by realistic, do you mean procedural animations? Do you have an example image or gif? or do you mean human-like?

  • jogosgratispro -

    Does it have many free HD Platformer Character links? I'd like to make sure first since I am only interested in Platformer Games.

  • ugurkkkkkk - The use of spriter is to use image parts to make animations, so it will not work if you paste your entire sprite there because it will still be just a frame-by-frame animation.

    When you save the project, the entire project is the scml object. You can use scml objects to import to C2 but it is recommended to save the project as .scon and then import to C2 .

    I think lucid will be the best one to talk about this here:

  • DankP3

    Internet Explorer: CPU Usage: 49~53 FPS: 60

    Node.js : CPU Usage: 35 ~ 38 FPS: 60

    Chrome : CPU Usage: 65 ~ 72 FPS : 60

    Game Image Memory : 49.7mb

    I made a test to compare the CPU Usage now: It shows here that Chrome does use an awful of CPU compared to the others but not noticeable in my case. I really can't say more because of our test result difference but if there is something wrong with Chrome then we can't do anything but wait.

    Though, It is quite surprising that IE beats Chrome.

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  • There's no doubt that Edge gives a better performance compared to chrome since Edge is like Chrome without it's features. I suggest using Node.js browser for a while until it is resolved.

    But honestly, I get 60 fps on my ultrabook (with latest chrome update) without any problem even when the memory usage is 50 mb + and my specs isn't as powerful as yours(Intel HD 5300, 4gb ram, Intel Core M). Same with my phone, 49 ~ 60 fps (specs dependent).

  • DankP3 - Did this happen when you updated or before you updated?

  • ugurkkkkkk - Don't use physics for animations or anything that doesn't need an accurate calculation since it can significantly affect performance.

    I recommend you this:

    https://brashmonkey.com/

    Construct 2 plugin for this:

    https://www.scirra.com/blog/119/spriter ... onstruct-2

    Advantages:

    *Reduces Memory Usage

    *Reduces CPU Usage

    *Easy to animate by using Spriter Pro (Paid) or Spriter Free (Free Version)

    *Avoids Frame by Frame animation.

  • justifun - Did you update your chrome mobile? Because it is still working fine 49 - 60 fps depending on the phone specs on a previous version. & 60 fps on Ultrabook.

  • DankP3 - Did that also happen when you updated to the latest version of chrome?

  • theelderlord - I am not a mod but I think I am able to tell you that your question is more suitable here :

    Post there and you'll get your reply sooner than here since this is a bug category of the forum, few volunteers explore here.

  • lucid - Thanks for the fix.

    Edit: The Spriter Animation still doesn't change opacity.

  • lucid - I fully upgraded my C2 Game with the new Spriter Plugin the performance was outstanding but I noticed that there was something different with my animation than before, it seemed so static & that there are sprites behind my animations. After many times of looking back to my "before spriter upgrade backups" I noticed that the new plugin doesn't change opacity of the animations.

    To replicate the issue: Import the Spriter Pro - free animation called ("Impacts") and play the dust animation because this animation has a fadeout effect and import to C2.

    -- Another thing, it's kind of hard to determine which is which if you have a lot of scml objects . Can I suggest an edit-time image or atleast a nametag?

    It wasn't hard before since there were image containers but now I got confused especially that my game has many layout and different kinds of spriter objects contain each layout.