Chadori's Forum Posts

  • Jeff Skyrunner - Sorry for not replying early. Firstly, I fixed the local variables you had since they are not checked with "static" which will make it persist when you set it. Secondly, since your scroll + lerp is on a function so it will not work that's why I made a variable named "IsZooming" to make it zoom in every delta time. Remember lerps don't work with functions or triggers. Thirdly, I changed your UI from scale rate of 0 to 100 since I don't see any point of setting it to 0 for it is never set to change but I did change it's parallax from (100,100) to (0,0) since it is a UI and UI's work that way. BTW, I think you should resize your window size into something smaller and avoid box window sizes for wider range of compatibility with devices.

    Also, remember to remove third party plugins/behaviors when you post in the forum but if it is necessary then please direct a link to it.

    Fixed .Capx : https://1drv.ms/u/s!AjcW2ueud6qpoScBcR5abOTAWDl6

  • Jeff Skyrunner - Link is broken.

  • lucid - I just found out that sprite images present in the spriter project folder but not used are still placed inside the spritesheet. Is it possible to change this in the future so that objects that are only used are the ones that are placed in the spritesheet?

  • - Ohh, I did not know about that. I'll give it a try.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • RickUSBstick - I also have that same problem before, you got to report that to Tom to obtain your license and badge by emailing them as kyatric said.

  • lucid - How do we spawn object by image point using this new plugin? Is there a new way? In the past plugin I made an image point on the separate sprites in order to spawn objects for example gun sprite on a spriter object to spawn bullets. Thanks.

  • I also noticed that. They don't seem to end.

  • - I agree with Lancifer but if you want to do that easily and only drag & drop to program the movement then you can use Spriter Pro and import to C2 as an scml object.

  • mammoth - Can you make a sample .capx ? Because it is working fine with my simple platformer test. I used tilemap as a ground with the solid behavior and a player with the platformer behavior and the collision works fine. I did not test on safari though, I used Chrome Mobile.

  • Lasmelan - Yes, to correct my post earlier, this should only be done if your game company is as popular as Piano Tiles developer or Supercell but for us, we are better off with free version + ads or bought version & no ads.

  • Nice suggestion and i'll use it but I was hoping for an event that can use the expression pickedcount but sadly it isn't possible.

  • How do I check if objects are destroyed simultaneously? I use this but it doesn't work:

    *Sprite.OnDestroyed & *Sprite.PickedCount > 1

    --------> Set Text to "Simultaneous Kill = true;"

    Any suggestion?

    Thanks in advance.

  • Josek5494 - Your's seems better, the insomia just keeps the screen awake. I hope you don't mind me using this

  • Josek5494 - Seems similar to the IntelXDK plugin "Insomia" I used or am I just using the wrong plugin.

  • Lasmelan - Not really, depends on the style and neatness.