Chadori's Forum Posts

    >

    > > just provide a cool dark skin ..

    > >

    >

    > What is wrong with the dark skin that exist?

    >

    It's pretty ugly. Game Maker Studio 2 is getting a really nice looking dark UI. Other good examples are Pyxel Edit and Adobe's software (aesthetically only, the functionality of the UI should be kept simple, unlike Adobe's).

    C2's UI works really well. But cosmetics also matter (to some of us). A good looking UI can boost sales to new users of Construct

    Having the idea of Construct 3 in a UI with the same properties of Adobe is something i can agree on considering that it will be lightweight as possible but something like GameMaker 2's UI, that is the worst move yet.

    Many people including me don't like that bloated UI of GameMaker 2. I rather have a lightweight software that is efficient even if it's not flashy as long as it doesn't compensate on decreasing the feature list.

    So in other words, many people don't like GameMaker2's UI because of those unnecessary memory, cpu and especially network usage. You'll understand this if you have tried the GM2 Beta. So please Scirra Team, make C3 as lightweight as possible but not so far that it will affect the feature list. Just make it cool and light.

  • - Okay. Good luck. I hope you find the cause and fix of your problem.

    On second thought, if it is for the sake of learning then go for it. There is nothing wrong with learning. Every knowledge is useful.

    But you have to ask yourself, "do i need this knowledge?". Good luck on your project.

  • > If I remember correctly there is a trigger for when the loading is completed. Try using that instead of the loadingprogress = 1 condition.

    >

    That works well on a minimal project but in my project does not work! I do not understand.

    Just what happens is that the only action that is executed is "go to layout" the other actions are not executed in my project.

    I tried both conditions... I recreated your events and as far as i tested, there were no bugs.

    Are you sure your picking of object is right? There might be multiple ramLoading in the layout. And maybe the other object got destroyed you might just not know.

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  • andrew008

    All discussions about this are located here:

  • Hello, I'm using a loader layout, when loading is complete (loadingprogress = 1) I destroy an object but it seems to have no effect.

    I mean, can not you destroy objects in a loader layout?

    There is no information here https://www.scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    You can destroy an object on a loader layout... Even with that condition...

    I honestly don't know what you really mean but destroying an object on a loader layout on loading completed is kind of unusual or unnecessary.

    What are you actually trying to achieve?

    You're going to need a team. Seriously, a team! You'll cry from the amount of work & fix that is needed to be done.

    Or better use your time focusing on more important things, again don't waste your time. Think about this more clearly...

    This is one decision you don't want to regret.

    Just 1 week passed by and same previously answered questions are asked again. Guys at least check again after 6 months.

  • Wow. This is amazing.... The performance difference is so significant.

    How about intelXDK , does it rival cocoon.io or just same as Phonegap?

    Can you give us the game size and memory use of your game? The one shown on C2.

  • Very sorry. Yes cocoon.io. Not js.

    Giving super performance compared to phonegapbuild

    If I've got time I will do a video comparison with fps counters. However I must state that I am a total noob to all this so there may be settings etc I am doing wrong.

    Ps yes I read the interview which is why I was giving pgb a whirl.

    Ahh, ok. The last time i used cocoon.io , i was very dissapointed. But i'll give it a shot again.

  • Just FYI.

    Ive been messing around with PhoneGap Build and CocoonJS today producing android apks of the same build

    Without a doubt CoccoonJS is really boosting the performance (when you use the canvas+ option) of my game to the point that it is performing even better than when hosting native html/js over lan.

    Where I am seeing 30-40 FPS on PhoneGap and 50 FPS on Native over LAN, I am seeing 55-60 FPS with CocoonJS

    I am super impressed and excited by it.....

    That's weird... Cocoon.JS should be very slow compared to phonegap/IntelXDK for incompatibility issues and depreciation reasons. Unless you meant Cocoon.IO instead of Cocoon.JS .

    But can you provide data and proof? With these covered.

    Sorry but it's hard to trust people nowadays, some just make stuff up. So a proof will settle this.

    • Phone Android or IOS? (I'm assuming android right?)
    • OS Version
    • Game Description
    • Game Size
    • Game Memory Usage
    • Proof of performance difference
    • Anything else that is helpful

    Thanks. Your data will help us know the ideal builder.

    Especially that i have encountered many disadvantages with Cocoon. And also with the fact that Ashley just said this recently on an interview.

    In the early days we had a lot of trouble getting our engine to work with their non-browser engine. These were always really hard work so eventually we deprecated them all in favour of real browser engines. Eventually Ludei announced pricing which cost something like $500 to remove a splash screen. I think they are going after a different market. For C2 users that's way too expensive. Since then I've just focused on the Intel XDK and PhoneGap Build.

  • Right hand click on the event group scroll down to collapse all....also ..read the manual

    left mouse buttons are action oriented..right mouse are power user controls in general

    If you click on the parent group it does...

    Family inheritance is the same in all cascading sheet types

    You can't expand or collapse sub-events automatically using a group as a container. It will expand/collapse sub-groups but not sub-events.

    I'm sorry but i could seriously need a facepalm right about now.

  • I've already been able to compile on phonegap but the first thing I've seen has been a bug in my android 4.2 with "On touched"

    It could be worse on IntelXDK. Since it's an old device based on the android version it won't really affect the major number of users, i bet the touch could work well in android 4.4 + .

    Though the size limit is the problem for free users.

  • Nevermind... It working now. But i'm not sure if it's working on a 100% .

  • Did you finally use phonegap?

    I have no idea how to use it, intel XDK does not work when using an appodeal repository:

    https://github.com/appodeal/Appodeal-Ph ... plugin.git

    It just keeps loading and never ends, it's frustrating.

    Unfortunately... No. I didn't try since it's a paid subscription for big games and it's not worth the cost.

    I think in your case would be dependent on the compatibility of the library to the builder.

    But with enough research you might find your answer in making it work on IntelXDK.

    Or you can try Phonegap to waste no time but there are limitations to a free user.

    You should try it yourself to find out.