Chadori's Forum Posts

  • Browser > Go back doesn't work either.

    Anyone managed to get this to work on their own apps?

    You need a Cordova Plugin for that. Specifically, the Cordova In App Browser. Because the regular Browser plugin isn't compatible with a hybrid application.

    Link to the plugin:

    scirra.com/store/construct2-plugins/construct2-cordova-plugins-1662

    It includes other cordova plugins which might come in handy for your game application. Although, it is a paid plugin collection though. But the price is very reasonable for all those plugins.

  • Hi! Do you have more document about AI BEHAVIOR or some knowlege about these AI concept?

    I have purchase the bundle and I still confuse after reading the sample file.

    Have you read the bottom part of the documentation, labeled as Learn How to Use the Addon Section ::?

    Which part is it confusing you?

    Or maybe I should provide a more basic version of the documentation? If that is which is lacking.

  • Are they compatible with he new C3 runtime?

    Yes they are compatible. But not yet implemented. I'll wait for the C3 runtime to be fully released before I attempt to port it all over.

  • Release Bundle Sale! 75% Off.

    Only $9.86 instead of $40.00. Hurry up! Only available for 1 week.

    scirra.com/store/bundles/essential-addons-bundle-4107

  • AI Behavior & Self Function Construct Addons

    2 Sets of Construct 3 & Construct 2 addons were just released on the Scirra Store.

    Both works best together in trying to make hard things to implement normally in any game development design, into an easy one.

    Essentialism

    I made these 2 addons to save time, make efficient, short and neat events in my development of a game that normally would require me to write another thousands of events.

    So, in my attempt in trying to find the easiest way to achieve my goal that would save me time compared to writing more events while saving readability, efficiency, performance, calculation accuracy, precision and trouble-free.

    I've decided to make the addons. It's better to debug on code rather than through events and risk readability, time, performance and efficiency.

    This is because long events are usually bad for performance, especially those that bounce around from different places misguidedly, like functions. Not that it has overhead, it's just because they can get misused and have limits as they don't loop through each instances.

    That is where the Self Function behavior is for. And this add-on isn't the same as the Function plugin, nor does it have the same architecture or code. It is made from scratch to be compatible for Construct 3 without using undocumented features only available on Construct 2, while maintaining efficiency and good quality design.

    The AI Behavior also have that efficiency concept but for a different feature. It is made for integrating Artificial Intelligence, for your game objects in the easiest way possible by doing the hard, and complex stuffs and calculations for you. And the best part is that it is made for customization and you can even set the intelligence of the object.

    AI Behavior

    The link to the addon:

    scirra.com/store/construct2-behaviours/ai-behavior-construct-2-3-4422

    Self Function

    The link to the addon:

    scirra.com/store/construct2-behaviours/self-function-construct-2-3-4423

    Bundle + Discount

    The link to the addon:

    scirra.com/store/bundles/essential-addons-bundle-4107

    Thank You & Good Luck!

    Support, Description, Documentation, Features and Content Files available on the link provided.

    Good Luck and Happy Game Development!

  • An easier method is to use my free addon named : Bounded Drag & Drop.

    Link : https://www.construct.net/ph/make-games/addons/91/bounded-drag-drop

    Then set the bounding positions to the View-port Edges.

    There is a good documentation for it with examples on the link for all the features.

  • Okay, that's great. I trust your judgement on that. But if you would re-consider for a temporary solution, that would also be great.

    I've heard about Zip-Bombs before and I think it wouldn't hurt if we add a few more Gigabytes, just enough to at least reach Apple's size limit.

    No pressure but I'm looking forward to the Expansion Assets / Asset Bundle feature. I'll await your future announcement.

    Anyway, thanks for your time and being transparent about the incoming features.

    • Post link icon

    Okay I can see it on the Microsoft Windows 10 v1607. But I can't download it since I deferred Windows 10 updates. But If I do download the Windows 10 update, my Laptop Drivers will get broken again. But If I don't, I can't download Construct 3.

    Tight spot to be in.

    And Edge isn't really a good alternative for Chrome.

    Anyway as a suggestion, a better news would be a better support for the standalone desktop version. With a better download page and all the bells and whistle you can provide by focusing more onto it.

  • Nepeo & Ashley, just in case you've forgotten.

  • lucid While you're at it. Can you please upgrade the plugin to the C3 runtime. Thank You.

  • ThePhotons

    Hey, can we request a Construct 3 runtime version of the Photon Plugin for Construct 3. Thank You.

  • Nepeo

    Can you increase the Cloud Build to 1GB or more for the Decompressed Zip Size. Construct supports up to 2GB sized games and in the future Expansion Files too. So, I think it wouldn't hurt to increase it now since in the first place, it will eventually be increased.

    Thanks.

  • lucid

    It's great to have you back. We have experienced a lot of issues porting to / using Construct 3 with the current Spriter Plugin. But fortunately you're here now and aware of the situation.

    Thanks a lot for dealing this with pace. We look forward to the Construct 3 stable version.

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  • Phacanu made a good solution for that.

    1. Include JQuery to the JS plugin.
    2. If you have a plugin that has code inside the instanceProto.OnCreate(). Turn that into an 'Initialize' Action. Then before using the plugin.
    3. Then, before using the plugin. Make sure to call the Initialization first. On Loader Layout, for example.

    That is for JQuery dependent plugins. Although, in your case. Just include JQuery into your project and use the JS plugin to include it on the runtime. And you are good to go!

  • Nepeo

    Currently, my Archive unpacked is 657 MB. This must be the problem, when extracted/inflated, the folder is 657MB in size.

    I thought, the measurement was determined by the Archive Size, not the extracted size.

    Regarding the APK Expansion files, that's a good point. Expansion Files may not be a guaranteed solution.

    It would be better to just download my assets from a server.

    Maybe Construct can make an easier future feature for that though. And even maybe, sell some server slots. Make a dedicated plugin, additional features and etc.

    But that is only a suggestion, the upcoming runtime might be more important.

    Although, it might be a better solution for Construct 3 developers than Expansion Files.