Chadori's Forum Posts

  • Ashley made a fix. So, problem is now solved.

    github.com/Scirra/Construct-bugs/issues/1797

  • Especially Cocoon.IO since users might require in the future to try out Canvas+ and Webview+ for performance demanding games.

  • Nepeo I'm sorry to bother again. With the new future support for the Expansion Apks and Asset Bundle. Would it be possible to support external builders like Cocoon.IO and Phonegap?

    Thanks.

  • Thank you !

    I will studay later.

    And I found a problem in self function plugin:

    1.Put one object in 2 family;

    2.Give both family a self function;

    3.Make a family1 self function;

    4.In this function call family2 self function;

    Now Construct come to and infinity loop, because it kepp calling the same function of family1.

    And I put a c3p file here : https://expirebox.com/download/348fcbcabc490f6044b91b4e51b7499c.html

    I have 2 solutions planned.

    One is the hard way but it doesn't involve asking Construct Team for help with a possible SDK issue.

    Another is the easy way but it involves asking the Construct Team for help to address a possible SDK issue.

    I chose the hard way, but I got into an issue. So, I re-considered the easy way, asking the Construct Team to address a possible SDK issue.

    Reference:

    github.com/Scirra/Construct-bugs/issues/1797

    What was the hard way?

    The hard way is by making the addon work more like the Function Plugin, so that it works globally on the object.

    The problem is that, it doesn't loop through all the instances, which is supposed to be main feature of the Self_Function behavior.

    So, there will be a trade-off.

    Unless I ask the Construct Team to address a possible SDK issue, to dis-allow adding multiple behaviors, which is supposed to be by-design but is still possible by adding Add-Only-Once Behaviors on families.

    Which I already asked them on the link.

    But I will still keep looking up, if I can find a way to support multiple Self Function Behaviors.

  • Ah right, thanks. So am I right in thinking that every Android app dev using Construct has downloaded this plugin pack, otherwise the back button on an Android device wouldn’t work while their app was running - not to mention it wouldn’t pass Android’s basic app quality standards?

    I wouldn't say that it wouldn't pass Android's basic app quality standards. Because, those are all optional features. For example, the Back Button from the Cordova InAppBrowser is a native app feature but still is an optional event trigger.

    Because, that plugin only lets you control the InAppBrowser, but the InAppBrowser is technically is the browser you are running your game. So, it's there, but you just can't control it. Unless you use the native Cordova plugin to control it, which is called Cordova InAppBrowser here.

    Basically, you can still make an App without a Back Button event trigger. That is just dependent on your app, if it needs it.

    That's why Construct doesn't necessarily have to implement this. Hence, 3rd party plugins are made, for game developers who might need them.

    Although, Construct Team kind of have to responsibly implement this in the future, for mobile games to be easier to work with on mobile. Especially since this is a subscription software.

  • Well either way I’d rather not have to shell out for a third party plugin to get something to work which is part of the android standard app quality lists. If Construct has a plugin for this but it doesn’t work it’s clearly a bug so I’ll have to file a(nother) bug report.

    There is no bug here. The Browser plugin is for the browser. The Cordova plugin is for the Webview.

    And the Cordova plugin is not a Construct feature.

    We've already tried to ask for those before. But feel free to ask for a feature request again for Construct 3. But if you are going to ask for that feature request, I suggest include all native cordova plugins. Because the InAppBrowser is just a part of the native list. They make more sense in a package.

    Although, by experience, you can't just ask Ashley for a feature request. You have to wait in line.

    Here :

    construct3.ideas.aha.io

    You have to wait in line for those people who requested for other features who asked before you.

    Like the Asset Bundle for the Android Expansion Files and Construct 3 runtime and complete SDK documentation. Which are more important.

    So if I were to guess, it would probably take a year or more for your feature request to be implemented.

  • I try to figure out the process of AI:

    1.setup decision method.

    2.setting confidence of options.

    3.request a decision when you need it.

    4.response to decision.

    so if I understand right, the decision is depend on what you manualy set up confidence value?

    Yeah, you are getting very close. Also, it depends on the Intelligence. And you don't have to manually set up the confidence value. For Example, there is what we call there relativePercentage to compare two percentages in-direct proportionally. That is to compare for example, Player's Health Percentage and Enemy's Health Percentage.

    So, when for example, from 3 different decision method, you chose for example, Intelligence Report Decision Method, you set the Plyaer Object instance Intelligence to 75, set the Confidence of the decision to relativePercentage(PlayerHealth_Percentage, EnemyHealth_Percentage%).

    Now, you can, on that example, make dynamic AI probabilities on your game. There are other features too.

    So, I hope you get to learn its features soon on its full potential. It makes things easier on the long run.

  • Ashley - any info on how to get the Android browser back button working?

    The plugin set linked to by above doesn’t have great reviews (plugins not working, dev not replying) plus I’d rather use a proper Construct plugin where possible.

    Is there a way to get the proper Construct plugin working?

    Actually most actually works. You just need to learn it and it is actually documented, just people can't find it inside the .c2addon file. Especially when it was ported to Construct 3.

    And also, the InAppBrowser is supposed to work with no problem, the one plugin inside those plugin collection.

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  • I tried build signed apk but somehow when i try to install in my phone it say "App not installed"...Is there anything that I miss? Already create own keystore.

    the dubug is working but the signed.apk is not working. how do i solve this?

    Usually it is because of the app being already installed on the device.

    Uninstall the Debug Version. You must not have 2 applications installed at the same time. Unless it is a store update with the new .apk being a higher version of that application, which in case it would just be replaced.

  • Browser > Go back doesn't work either.

    Anyone managed to get this to work on their own apps?

    You need a Cordova Plugin for that. Specifically, the Cordova In App Browser. Because the regular Browser plugin isn't compatible with a hybrid application.

    Link to the plugin:

    construct.net/en

    It includes other cordova plugins which might come in handy for your game application. Although, it is a paid plugin collection though. But the price is very reasonable for all those plugins.

  • Hi! Do you have more document about AI BEHAVIOR or some knowlege about these AI concept?

    I have purchase the bundle and I still confuse after reading the sample file.

    Have you read the bottom part of the documentation, labeled as Learn How to Use the Addon Section ::?

    Which part is it confusing you?

    Or maybe I should provide a more basic version of the documentation? If that is which is lacking.

  • Are they compatible with he new C3 runtime?

    Yes they are compatible. But not yet implemented. I'll wait for the C3 runtime to be fully released before I attempt to port it all over.

  • Release Bundle Sale! 75% Off.

    Only $9.86 instead of $40.00. Hurry up! Only available for 1 week.

    construct.net/en

  • AI Behavior & Self Function Construct Addons

    2 Sets of Construct 3 & Construct 2 addons were just released on the Scirra Store.

    Both works best together in trying to make hard things to implement normally in any game development design, into an easy one.

    Essentialism

    I made these 2 addons to save time, make efficient, short and neat events in my development of a game that normally would require me to write another thousands of events.

    So, in my attempt in trying to find the easiest way to achieve my goal that would save me time compared to writing more events while saving readability, efficiency, performance, calculation accuracy, precision and trouble-free.

    I've decided to make the addons. It's better to debug on code rather than through events and risk readability, time, performance and efficiency.

    This is because long events are usually bad for performance, especially those that bounce around from different places misguidedly, like functions. Not that it has overhead, it's just because they can get misused and have limits as they don't loop through each instances.

    That is where the Self Function behavior is for. And this add-on isn't the same as the Function plugin, nor does it have the same architecture or code. It is made from scratch to be compatible for Construct 3 without using undocumented features only available on Construct 2, while maintaining efficiency and good quality design.

    The AI Behavior also have that efficiency concept but for a different feature. It is made for integrating Artificial Intelligence, for your game objects in the easiest way possible by doing the hard, and complex stuffs and calculations for you. And the best part is that it is made for customization and you can even set the intelligence of the object.

    AI Behavior

    The link to the addon:

    construct.net/en

    Self Function

    The link to the addon:

    construct.net/en

    Bundle + Discount

    The link to the addon:

    construct.net/en

    Thank You & Good Luck!

    Support, Description, Documentation, Features and Content Files available on the link provided.

    Good Luck and Happy Game Development!

  • An easier method is to use my free addon named : Bounded Drag & Drop.

    Link : https://www.construct.net/ph/make-games/addons/91/bounded-drag-drop

    Then set the bounding positions to the View-port Edges.

    There is a good documentation for it with examples on the link for all the features.