Chadori's Forum Posts

  • When I create a new project it's available in the Data & Storage, but when I open existing ones (downloaded from the web), it isn't showing. WebStorage isn't showing either...

    Can't I add it to any project?

    You said it is available when you create a new project but not in existing ones. It must be because the LocalStorage plugin is already in your project, please check again. You can only put 1 localstorage in your entire project and after you add 1, localstorage won't show up on "Insert object".

  • spwebguy

    Did you open an existing project with Webstorage? Maybe it conflicts with the LocalStorage. Just a guess though? Have you tried creating a new project?

  • - It seems Paint.net has limited export options. Try the exporting it to "PNG" since PNG-8 is the lossy compression, I believe other PNG's are just fine. Use the "PNG" option and see if there is any difference. And set your Sampling to "Point" never mind the Pixel Rounding.

  • adamcreator - That's weird it works fine with me. Did you use the latest version of IntelXDK and used the latest CLI version and Plugins? If you have the latest of the following and still crashing then I suggest you remake your IntelXDK project and re-import your game from Construct2.

  • :

    1)I see. Well, I believe that the reason here is the export option of the image artist used was a lossy compression format(image that irreversibly reduces the original quality of the image) for example PNG-8. That caused the quality loss. I forgot to ask you this, what was the format the image artist used for export?

    2)Good that you didn't use the Construct 2 Image Editor for complicated images since it is not designed that way. I think Paint.Net is good as long as it has the option to export to different known image formats but I recommend Photoshop, Illustrator or other known and high reputation image editors if you already own one.

    3)Good you shouldn't re-size it on Construct 2 since it makes it worse.

    4)Good since it reduces quality if it is stretched.

    5)In question 1 I asked you if your image was a whole image and you said yes. Well, in game making you shouldn't make a background that way. You shouldn't make your game parts as whole images, instead you have to use tiles, sprites(by use of sprite sheets - optional) or 9-patch. Because having a big image in your game is very inefficient and can make a game non-playable:

    Please read this:

    https://www.scirra.com/blog/112/remembe ... our-memory

    6)Since you are making a pixel art. I suggest re-sizing your window size to 640px*360px so that it will be easier in memory use but you can re-size your layout all you want depending how big your map/game is. And yes, set your sampling from "linear" to "point" to prevent blurs and also set pixel rounding to "On".

    Solution:

    *Export your image to PNG-32 to avoid quality loss. (Blurriness Solution)

    *For performance and practical/professional game making. Instead of a whole image background, use sprites, tile background, tile maps and 9-patches for your game.

    *Set Sampling from "Linear" to "Point". (Blurriness Solution)

    *Set Pixel Rounding to "On". (Blurriness Solution)

    *Set Window Size to 640px * 360px.

    That should fix everything. I suggest you read the manual too to learn good game making practices:

    https://www.scirra.com/manual/1/construct-2

  • - Nice Thanks. I will try it.

  • adamcreator - (A guess)I think the reason your app is crashing is because you added the Media plugin of IntelXDK. Did you try not adding the Media plugin on IntelXDK, just to be sure?

  • - I can't say for sure what is the problem if I don't ask you with these questions.

    1)If I were to guess, I believe the map was made as a whole image not as a sprite sheet or tile. Am I right?

    2)Did you make it inside the Construct 2 Editor or did you used an external image editor? If you used an external editor, then what editor was that?

    3)Did you by any chance re-sized the image using the Construct 2 image editor?

    4)Did you stretch the image in the game editor or layout?

    5)What is the original image size of the image?

    6)What is the size of the layout and the window?

    If you answer those questions then we will know the reason.

  • RBuster - I tried it and it also doesn't work on me but I'm not sure if this is a bug. If you want to change the C2 UI Theme, you can just go the the C2 Ribbon -> View -> Style and pick a style.

  • zeroflag

    This is normal, Emulators aren't supposed to run admob plugins, cordova plugins or any third party plugins. If the build works then it is fine especially that it worked on your phone. No worries.

    BTW. I can't see your image fully since the server you posted that image has slow data speed.

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  • Yeah I notice this too and it makes things hard for big games. +1

    Edit: If it is already too late for Construct 2, then I hope Construct 3 will have a better one.

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  • Ericpro06 - Use this, your events above have conflicts:

    *KeyBoard - On Left Arrow Pressed -

    -----> Sprite --> "Set animation to "Walk" (play from beginning)

    -----> Sprite --> "Set Mirrored"

    *KeyBoard - On RIght Arrow Pressed

    -----> Sprite --> "Set animation to "Walk" (play from beginning)

    -----> Sprite --> "Set Not Mirrored"

    *KeyBoard - Left arrow is down(Inverted) & Right arrow is down(Inverted)

    -----> Sprite --> "Set Animation to "Idle" (play from beginning)

    Tell me if there is something wrong because I haven't tested it but it should work.

  • Asmodean - I plan to learn a framework based but I just want to take it step-by-step since I am just a beginner in JavaScript and the basics is all that I know. Btw. Thanks MightyEditor seems great. Just what I was looking for.

  • >

    > > in all these time we could just had an APPLE PORT for CONSTRUCT 2.

    > >

    > Why can't we just launch a rocket to Mars?! It's been ages and we have rockets and people, so why can't we just go there now?!

    >

    i would laught if the engine was something more complex as unity or unreal.

    Construct 2 is pretty complex in it's own way. It's just not designed to make 3D games, it is more 2D and user-friendly based design. You can't compare a 3D coding game engine with a 2D non-coding game engine, that is kind of stupid. Construct 2 is complex in it's own way by helping non-programmers or even professional programmers create games & apps faster. Besides, Construct 3 is on it's way, you just need to wait a little longer. And with all due respect, if you think it is not that complex, you should have made your own game engine that supports Mac and prove Scirra that you can make a better engine for $120.00.