Carbincopy's Forum Posts

  • right click first event. in the menu (or)

  • remove or put a space in between the Https:// and url so we can see the full url. Thanks

  • one your using 8 way set to 4 way vs on touch using platform behavior.

    so you could add custom movement and add up and down. or set 8 way vs platform.

  • only other way would be to make the sprite both one and setting image point if will be use for something else.

  • Not sure if this will help, But this is what I got.

    set size in photo editor bigger then your game sprite size. shrink the sprite down in game area.

    avoid over stretching the image.

    also try fx sharpen if blur is due to colors not the image it's self.

    That's what I got. Have fun and enjoy. Jeremy C

  • You could even do it with a progress bar behind a see through image of hearts.

    every x sec - from heart meter width

  • As I don't know how you have it setup. This will give a brief description of how it should look.

    if health greater then 400 heart 1

    if health less then 400 heart 2

    if health greater then 200 heart 2

    if health less then 200 heart 3

    if health =0 then zero hearts

    now you could get even more fancy

    and set every 1/4 set animation to heart 1 (frame 1-4)

    then that would call at every -50 since health is 600 and each heart has 200 points.

  • try ( trigger once while true )

  • Nice work!

    Thanks, I am planning on extending the game design. Not remaking Maniac Mansion, But creating a game like it once I get a C2 licences.

    Currently getting ready to make a first person style point and click as it would be less events to create a full game, Or at least a partial game.

    Maybe I will link scenes that I have created via on click goto url but it would limit interactions to active scene vs being able to take items from other scenes and using them.

  • Really nice!

    Thanks for the comment. It was very good learning experience. I enjoyed creating it.

  • Are you going to include a .capx or something that would allow others to see how you put this together?

    If you look in the works in progress forum for maniac mansion or mm v2 you will find game design notes where we talked about using moveto plugin vs path finding.

    or by visiting the game it links to that post in the comments along with the interactive inventory system.

  • Hello everybody,

    as I am currently limited to the free version of construct 2.

    This will be the last update of this scene of my MM point and click demo.

    I have enjoyed creating it and have learn much by doing so.

    as I have pushed it to 73-78 events adding the interactive inventory and items maybe pushing my luck.

    https://www.scirra.com/arcade/role-play ... -1060-5070

    and yes you can die in the demo.. Have fun and enjoy.

    So I will start creating a first person point and click so I can get rid of 20+ events.

    Until such a time as I get a licensed version of construct 2.

    Then I will compile my scene collection and tools to create a fully interactive game.

    Jeremy C.

  • New version 2.0 with tons of stuff to do and look at.

    This will be the last update for this demo.

    As I have pushed it to 73 events under the free version of construct 2.

    I have also learned how to make my player do as requested.

    and oh yes you can die. In this demo.

  • most people use dropbox to share there .capx files

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  • I would try on collision or is overlapping at off set = drop. also check your collision area