Carbincopy's Forum Posts

  • see puzzle 8x6 where it uses list box to call description text and images from an xml file. on select from list display information. on click goto game area.

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  • u can help-me to create one login screen for the players of my game? i dont know create it

    again, you are not giving much information.

    first layout or select default layout

    on event go to level/game

    on event toggle sound

    on event choose character

    on event do something

  • Sorry you need to be more precise as to what you are trying to do.

    maybe these could give you ideas.

    loop animation.

    loop multi animations.

  • As we are here to help and not do all the work for you. I will tell you need to set a veritable for each color ball. if Redfired = 3 and Bluefired = 2 do event or events.

  • Hello, I will have to play with the code.

    But believe you could add some thing like if overlapping road move along path and if not overlapping road find path or recalculate path.

    will play around with it tomorrow as I am tried and going to bed.

  • yes! it is a known issue with platform behavior.

    2 ways I know to work past this issue is add physics gravity or add on collision destroy a thin gap block and have fall through set on collision and set invisible or destroy the real block.

  • if you remove trigger once in line 2 the enemy follows player angle until out of line of sight.

    working demo with mods made.

    https://www.scirra.com/arcade/other-gam ... -demo-5401

  • Ok! I have been playing with your demo.

    First issue is image point 0 should be middle.

    also the else statement should be has inline of sight (inverted)

    I also had to add set bullet angle of motion to sprite x,y on bullet enable to keep it from wandering off the screen.

    as for the rotate 90/180 that works once image point 0 is middle,

    But I changed that to set angle to player x,y for better response.

  • How about this..

    If pathfinging obstacles (wall)

    only one real obstacle just many instances of it.

    where wall is (solid) and is set (invisible)

    instead of trying to create one object and trying to set each instance different.

  • Really depends on how you are changing the skin color.

    on event trigger change.

    also

    on start of layout

    Background choose(0,1,2)

    where 0,1,2 are avaible backgrounds

  • > if tiledbackground greater then y set position to y

    > also could toggle group

    >

    > (moving background)

    > add events for background

    >

    > if background greater then y toggle dis-active (moving background)

    > on event toggle active again.

    >

    OK I'll have to try this and see what happens. Thanks.

    see demo here..

    https://www.scirra.com/arcade/tutorial- ... -demo-5397

    When block is less then 100 y background stop

    if block is greater then 125 y background start

  • issue is your frames are not set the same.

    check image point in each frame also check that the image is the same height - width

  • issues will be drag n drop will pick up and move all over the place.

    one way to limit is if object is not overlapping pathsprite = drop

    another way would be on drag n drop clamp x,y so it one moves in straight line to target.

  • search for magnet effect or magnet demo. That should point you in the right direction.

  • If you can't use families then on event

    destroy object

    destroy object

    destroy object

    destroy object