If I have my player standing on a solid, and I toggle the solid behavior off, why does my player not immediately fall through? My player will just float in the air until they jump and 'collide' with the formerly solid object. I want my character to be able to stand on an object and then when solid is toggled to off for them to immediately fall through. Even if I just have a player stand on the object in debug mode and then disable 'solid' the player doesn't fall through it until I jump.