Selgeron's Forum Posts

  • 10 posts
  • For anyone who had this problem, I fixed it by messing with the horizontal vanishing point % on my layout properties, and moving it to the left so that it 'centered' there instead of on my UI.

  • I am making a game where the right 1/4th of the screen is being used for a 2d UI overlay. However, when I use the 3d camera, it outputs to the size of my entire layout. Is there a way to shrink the output so that the camera is outputting only into a certain area, so that my UI doesn't cover up so much of the 3d area?

    Tagged:

  • How do I do that?

  • I have a tileset map with a number of different tiles, land, water, etc, and a sprite that goes above it and is moved around. Is there a way I can have that sprite detect what type of tile it is above? So that if Sprite is above water one thing can happen but if its above ground another thing can happen?

  • I'm trying to publish a game, but it wont even let me click the 'Upload Files' button its already got a green check mark next to it and no matter how many times i click the upload section it just brings me to the 'game details' I can fill out the game details SOMETIMES. (About 4/5ths of the time it gives a 'Server error in / Application' erroer with 'An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code."

    BUT assuming I manage to get by that and get to the PUBLISH! Section it says 'D:\FromC\V4Arcade\v4arcade\pending\79627\game.zip' is denied.' Which is great because thats not where my game is, and the upload files button can't be pressed so I cant TELL the arcade where my game is. Does anyone know a work around? I've tried going to scirra.com/arcade/game-manager/upload manually but it just kicks me back to 'game details' every time. I've even tried just reuploading the game over some of my other existing games and that won't work either. Does anyone know how to get around this?

  • https://www.scirra.com/arcade/action-ga ... ania-17211

    Defend your tiny planetoid from a barrage of meteors! Use WASD or the arrow keys to move and jump. Aim and shoot with the mouse. Get upgrades to increase your firepower. Getting two of the same upgrade upgrades your weapon. Once your shield is down, your planetoid can only take three hits from a meteor, but in time your shields will recover. If your planet gets hit by a meteor your weapon will also be damaged!

    Created in less than 72 hours for Ludem Dare 38

    WOULD LOVE TO HEAR FEEDBACK THIS IS MY FIRST REAL GAME!

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  • I made this over a few weekends while I work on my main project (A metroidvania that somehow doubles in work needed every time I look at it) I wanted to have something 'done' and 'working'

    scirra.com/arcade/puzzle-games/poppop-16841

    Sort of based on kirby's avalanche tetris or other similar games, but with a sorta unique spin.

    Still need to make better logo for the top, sound controls, mobile support, squash some bugs.

    Tell me what you think?

  • If I have my player standing on a solid, and I toggle the solid behavior off, why does my player not immediately fall through? My player will just float in the air until they jump and 'collide' with the formerly solid object. I want my character to be able to stand on an object and then when solid is toggled to off for them to immediately fall through. Even if I just have a player stand on the object in debug mode and then disable 'solid' the player doesn't fall through it until I jump.

  • Perhaps you cannot? In the meantime off to put in those polygons.

  • I'm trying to use the new tilemap feature to make a 2d platformer- but by default all tiles are considered full squares. I can manually put in the collision polygon, but I have hundreds of tiles. Is there a way go have it autodetect the collision polygon based on transparency like with other objects?

    Thank you so much,

  • 10 posts