byondisoft's Forum Posts

  • The course seems to cover a lot of ground. Congrats for the hard work.

    Udemy has its occasional glitches (not so much these days) but it's my learning platform of choice.

  • Indeed. We must persevere to be successful. As an indie dev myself and having some friends who are trying their best to promote their game I feel that one has to be very determined or must have a lot of passion and I can see that in your trailer and posts. Sorry if comments sounded too harsh.

  • Hmm... I don't see anything wrong with what you're doing by reading that article. And having a lot of C2 games rejected is expected from my point of view. When you have an engine that is powerful and easy to use by anyone as C2 you'll have a lot of stinkers (no offense to anyone please). Your game looks absolutely great. Indie game dev is not an easy job these days unfortunately.

  • Duplicated post.

  • Consider me a fan already.

    That is an excellent trailer for what will certainly be a fantastic game.

  • Looking great. Congrats for the Greenlight.

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  • My two cents and welcome aboard.

    Like every tool, there are limitations, of course. That's expected.

    You need to carefully evaluate all of its do's and don'ts before buying.

    I wouldn't count on a single tool for every project.

    I say these things because I'm a software developer and DBA for living

    and could be using HTML5, Javascript or C++ directly. Still there

    are some projects which require me to do it that way or because of the challenge.

    But I'm also a musician and game designer in my limited free time.

    Since time is a valuable resource for hobbyists like me, I value tools that help

    me implement my game designing ideas in a quick pace.

    So for me, after working with many game makers and programming languages

    Construct 2 is one of the best. I can easily prototype my idea while it's fresh (very important for me)

    You can make a professional game with it provided you know how to deal with memory, sprite size, cache and

    how the event editor works (don't put all your heavy stuff in the "every tick" action, for instance).

    Some people give up or blame the engine for their lack of understanding on how optimization works.

    Construct 2 is easily one of my best acquisitions.

    But if I need to develop a database application I'll use Java. See what I mean?

    Good luck and I wish you success on your projects.

  • : That's great to hear.

  • eliasfrost: Ah, I see. That's great. I once saw an example (different game engine)

    that there were some hidden spots/sprites around certain places. When any character

    touched that specific spot it would allow an additional move. I'm not sure how complex

    that was though.

    Keep the good work and keep us updated.

  • lennaert: That is a great tip.

    I could have that outside the screen and work the values from there.

    Thanks a lot.

  • Wow, the character movements and animations are very very good.

    It must have been very hard to pay attention to such details.

    I love Flashback and I'm definetely looking forward to your game.

    One thing though: When they are in a position to dodge bullets it looks

    weird because they're not hiding behind anything on the scenario. It's like

    they became invisible or something.

    Well done, sir!

  • lennaert: That web service is not mine.

    It's publicly available for developers to use and test.

    I found it in this list:

    http://free-web-services.com/

    The one I tried to access is this one:

    http://free-web-services.com/web-servic ... ature.html

    Maybe it's the web service that doesn't allow this which is strange since it's available

    for everyone to use freely.

    Thank you for the advices and for the help!

  • Are the models based on existing art or is that all your creation?

    If it's the latter, then I must applaud your creativity. That is art. Real art.

    I'm totally in awe with all that.

  • lennaert: Thank you for all your support so far.

    Debugging in Chrome shows me the error:

    [quote:1a7je1xd]XMLHttpRequest cannot load https://php.radford.edu/~jcdavis/D2L/cl ... 23&scale=C. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://www.byondisoft.com' is therefore not allowed access.

    Even if I send the header as "Access-Control-Allow-Origin: *" as in the documentation, the error is displayed.

    And then I receive this warning:

    [quote:1a7je1xd]Uncaught (in promise) DOMException: Only secure origins are allowed (see: https://goo.gl/Y0ZkNV).

    It's either something fundamental that I need to learn about web services and browser security overall or Chrome is being more restrictive than others. Strange thing is that web service is to be tested publicly.

    Maybe it's the HTTPS protocol that it uses?

    Thanks a lot!

  • lennaert: I tried using single quotes because of this tutorial but I also tried without any quotes before:

    https://www.scirra.com/tutorials/525/si ... l-database

    I was using a tag before too and you're definitely right in your advices.

    But I tried almost any way imaginable and they didn't work.

    Thanks for the help.