byondisoft's Forum Posts

  • I'm having the same problem here.

    Using the latest C2 with the latest NWjs4C2.

    I click on "preview" and nothing happens but a process called "nw.exe"

    is started in the Task Manager and gets there until I manually kill it.

    Also, "Letterbox Integer Scale" doesn't work anymore for me and it's just regular size.

    I was trying to create a new example but failed to reproduce the first error as all of them worked.

    The scale problem works with every project, new or old.

    I use Ajax, Sprites and Texts in my project with the Tween behaviour.

    All of them work separately in a new project. :-/

    Same setup and versions of the OP.

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  • TheRealDannyyy: I was wondering why I got a black screen with the new NW.js.

    I thought I was missing something. Then I saw your post. I can confirm this.

  • I totally loved it.

    Even the download page has that nice retro gaming feel to it.

    Congrats, man!

    The graphics pleasantly remind me of Metroid and the playability is like

    much easier version of Megaman/Rockman. Very fluid gameplay, great soundtrack,

    brilliant level design. A lengthy demo for sure.

    Keep up the good work.

  • zenox98, newt and Ashley are right. Maybe "No programming <code> required" could be less confusing.

    But truth be told I found some tutorial games which are very playable and addictive without a single event, only

    behaviors. And some more complex ones with maybe less than 10 conditions.

    In C++ and other languages, unless you use a specific library, you'd have to write tons of code for moving a square inside

    a black window. The event editor abstract this complexity although it may be considered programming.

  • I just saw this now and I had to read all the posts in this topic.

    I'm just blown away. You style is very unique.

    i wish I could draw and animate like that. Congrats!

  • And above all that, some people want to make their PC games

    work on mobile devices magically. And they complain about performance.

    Mobile games are supposed to be highly simplified editions of

    PC games.

  • Interesting article.

    No need for burning the bridge behind when using other tools.

    [quote:m0nzr0wm]

    I have been on the receiving end of several critical bugs in Unity that prevented some mobile game launches/rollouts. We were truly at the mercy of their release/update cycle.

    Enough said.

  • tipztv: How about putting all the code inside a function and then calling the function using a timer like Ashley and DUTOIT advised?

    I found that using functions and then calling them whenever I want keeps the code clean and optimized.

    Would that work for you?

  • I second immortalx 's comment above.

    The level design in the last couple of screenshots have me sold.

  • mahdi71: Nice work there. I like the graphics and the board games feel.

    I was kind of clueless on what to do and having to find out most of the features by myself.

    Maybe a more detailed tutorial would help?

    This is just positive feedback. Keep up the good work.

  • Or if you need help with some events in your game, you may create a trimmed down version of your game with no official assets and other code, just to show that specific part you need help with.

  • paradine and Ashley: I just tested in my MotoG with the latest Cordova with Crosswalk - not using Intel XDK.

    It shows me a solid 60 fps with 8 to 9% CPU usage.

  • I have most of the game makers like Clickteam Fusion, Game Maker, RPG Maker, Blitzmax, Monkey, etc. and I still think Construct 2 wins in productivity. Of course, every engine is different and some of them may be better in some aspects than C2, but not one of them gives me the ability to create a demo game in a matter of minutes and with a few events as C2. Game Maker is great but the editor is a major turn off for me and the need to use GML for every simple thing is another disadvantage. But to each their own. For me, it's a matter of having fun while making the game.

    I'm a a software developer, a database analyst, a musician, husband that has no patience in spending the rest of my time having to code every single breakout clone from the beginning.

  • Gigatron: All I can say is wow! You never cease to amaze me.

    That's candy for the eyes. Great job! I'm too very excited about this.

  • Thank you, caad8user and

    mercedescolomar: Actually, in comparison, no advantages. Intel XDK works great. But some users may want to have more control on their builds. Once you configure things to work with Cordova and have patience to learn and make all the necessary adjustments, you will be able to have more control and have a single configuration for every platform and also a single project folder.

    You can then backup that Cordova project folder and you'll have everything you need to build your project in all platforms Cordova can build provided you go through the prerequisites and install the necessary files, a one time operation in most cases.