BronzeBeardGames's Forum Posts

  • Hey all, anyone fancy trying out my game and giving feedback? I just had a play after a year and its actually pretty addictive (if i do say so myself!)

    play.google.com/store/apps/details

    Dusted it off to start adding more levels. Please let me know if you think lvl 10 is too hard and if ads are too frequent. Thanks!

  • AdamJ Nope no luck with my original version. Have since added achievement events so hoping the error in google play console disappears. Fingers crossed this will just take a few days to clear but unlikely!

    I did have a sprite in game that switches to frame 2 if logged in, this triggered, but no google play login dialogue appears as it should and leaderboard still not working.

    Sorry im no help... hoping someone reads this and has some pointers!

  • Nepeo Sorry to be a pain, tested out google play again.

    I published a duplicate of my game, exported as 'Signed Android App Bundle' instead of 'Signed release APK' and used a new keystore. Assigned new SHA-1 in the API console... Google play sign in and leaderboard now working fine... But this sucks because my downloads for this version are 1 (obviously) instead of 1000+

    Do I just delete my main version and start again or does anyone have any ideas why the previous build could be broken?

    Note: SHA-1 is correct in API console but I do have a warning about achievements not being correctly implemented, I have them set up but currently no calls from the game. This can't be the reason Google play is broken surely?

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  • Sooo published a duplicate of my game, exported as 'Signed Android App Bundle' instead of 'Signed release APK' and used a new keystore. Assigned new SHA-1 in the API console... Google play sign in and leaderboard now working fine... But this sucks because my downloads for this version are 1 (obviously) instead of 1000+

    Do I just delete my main version and start again or does anyone have any ideas why the previous build could be broken?

    Note: SHA-1 is correct in API console but I do have a warning about achievements not being correctly implemented, I have them set up but currently no calls from the game. This can't be the reason Google play is broken surely?

  • Thanks for the reply. Ive just uploaded a copy of my game with google plugin removed, will re add it and see what happens!

  • hey guys KENYONB Nepeo Is anyone still having these problems? I have scoured the forums for info and keep coming back to the same points, SHA-1 is linked correctly and the other bits.

    My google sign in and leaderboard used to work but no longer does. My API and services console shows 47 requests and 95% errors in last 7 days.

    Does anyone have it working and remember having to do anything extra to fix it?

  • haypers Thanks for the reply, I assumed you had used Google for some reason. Looks like I should avoid Google, somethings definitely not right with it

  • haypers Oh of course i'm stuck already! Just testing basic log in with google behavior. Copied the simple example from rex, APIV3 set up the same (with my details), click a button > log in with google. Preview from construct editor works for the example but with mine the popup appears and instantly disappears without successfully logging in.

    I have linked the SHA Cert on firebase but that shouldn't matter as I am testing from the construct preview.

    Could there be any firebase setting up I have missed?

  • haypers LEGEND... thanks alot! that will prob save me a year of trying and giving up and trying again! After looking for info on firebase for a while now That was probably the best intro anyone will find. Ill give it a go tomo!

  • haypers know of any tutorials? One ive found mentions adding the app url to the plugin properties... what url does this mean??

  • haypers cheers hopefully i can figure it all out! Save game data is definitely needed for my next game!

  • Yeah, i try to avoid 3rd party plugins but rexs sounds like the one I need. I finally got motivated to work on my old projects and then something that was working fine decides to break again! Waaah

  • Someone has told me the google play object isnt working on c3, is this the case? I have a mobile game on playstore using google play object. It used to work, originally uploaded in 2018, but since updating to c3 runtime, adding some bits and re exporting the signed apk, it now doesnt log in to google. It is still linked to the original sha-1. Any guidance would be lovely!

  • PabloDev I havent managed to get an error yet, I will have to find out what the limit is and try and open loads of windows. But like ThePhotons said I would just do 'Photon > on error' > Display generic error message (Server full, please try again later)

  • PabloDev Yup. I just did a quick test and got 13 connections to one room, with free version.... Quite exciting really, might have to post a link soon!