brainwavecreations's Forum Posts

  • I'm not sure if this is a bug, or just a matter of Construct 3 being web based. But, I've noticed for a while now(across many new versions) that within the Animations editor. It doesn't always hold the image points I set, or the way I setup the bounding box.

    I will set either one(image point(s) or bounding box(es)) on a Sprite in the Animations Editor. Switch over to a different animation, or close it all together. Then run into issues in game, only to go back to the Animations Editor, and see that it changed back to what it was originally.

    This causes me to constantly triple check everything. Or close animations editor, save project, then double check the animations editor. I've come up with some tricks so it doesn't matter for certain objects. But, certain objects where I need it to be the way I've set it, can be very time consuming. Especially if it has many frames for the animation.

    I haven't submitted a formal bug report, as I'm not exactly sure what is causing it. Not sure if I'm just jumping around from animations/frames too quickly or what. Seems to happen often if I have either the image point, or bounding box option selected on the left side tool bar, then crop/resize the image(s). Then go to change the image point/bounding boxes afterwards. It seems like it takes it. But, if I move from frame to frame quickly it will sometimes jump back to where it was right after the resize or cropping.

    Not really sure what to make of it. Or if anyone else in the community has noticed this issue. I've seen this happen in both Brave Browser, and Chrome Browser. Both are built off the same framework.

  • > I'm in no way affiliated with Humble Bundle or GameDev Market(although I do really like their assets), and I'm sure there are a lot of the folks on here already receive emails from them from previous bundles. But, just incase you are unaware, they have a good sale going on now for some nice game assets. Well worth it, and the money goes to a good cause.

    >

    > Check it Out Here at Their Website

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    > Happy Holidays!

    why You Deleted My comment?

    I'm a bit confused? I don't have the power to delete anyone's comments in the community here...

  • Thanks for the quick response, Ashley

    I figured as much :). I imagined the traffic load on the servers are heavy today, which caused the outage. Especially with the Ludum Dare starting tonight, and videos going up on YouTube regarding getting Construct 3 Premium for free during the Game Jam. There's probably a flock of folks signing up and running Construct haha.

    I think it may have had to do with the Brave Browser. To be on the safe side I've stopped clearing anything related to Chrome/Brave using CCleaner. I had already disabled the Cache cleaner, along with a bunch of other options. It may have just been an issue using the local Construct 3 copy installed via the Brave Browser, rather than Chrome. It's build on Chromium, but more security heavy than Chrome, so that may have caused issue.

    I also noticed that I had one installed with Chrome(somewhere, as I didn't see the icon anywhere), as well as the one I was using for months installed via Brave. So, that may have been causing some strange conflict, I'm unaware of.

    So I've uninstalled both local copies, and just running the one installed afterwards via Chrome as of now. I hope that will resolve any issues I was having. If it crops up again, I will update the thread here. But, I think it should be solved as of this point.

  • Hey everyone :)

    Just curious if there is a way to actually use Construct 3 while Scirra's web server is down or is undergoing maintenance? This happens from time to time, and I am unable to use Construct 3. It just happened for the past 40 minutes or so, where Construct 3 would not load properly, because the server was down, or being updated.

    I have the local copy of Construct 3 installed. And, it always says that the current version is downloaded and ready to use locally in the bottom left of the screen. I was previously using the Brave Browser. I had a feeling, that perhaps that was my issue.

    So, I've just uninstalled that version through Brave. And, installed it again using Google Chrome to see if that helps. I always setup my settings over again, and use Beta releases, whenever I install the local copy(using the latest beta version on the server end).

    My main concern, is that I'm taking part in the Ludum Dare this weekend, and do not want to experience downtime if the server winds up going down again. This has also cost me many hours over the course of using Construct 3, where I had to stop while waiting for the server to come back online. I usually try to use this downtime to do other things, like find game assets, work on artwork, etc.

    I feel like I'm doing everything right. I check off the "Keep Me Signed In" option when logging into Construct. I also make sure that the software I use to clean my computer(CCleaner), does not wipe the following: Cache, Cookies, Saved passwords, Saved Forms from either Chrome or Brave Browsers.

    If anyone knows anything to prevent this. It would be really helpful, and appreciated.

    Many Thanks!

    EDIT: I just noticed that CCleaner was clearing the Session in both browsers, so maybe that was causing it.

  • I had a feeling that was the case. Thanks for clarifying Ashley

  • What you can also do, is put an extra layer above it, and use a tilemap there, with an offset of 16 pixels, or that uses 16x16 tiles.

    That's a handy trick to know :)

  • I'm just talking out my backside with this one. But would changing the new feature "Field of view" help out in this situation? Or is the Camera static for Orthographic view?

  • Hello,

    My tilemaps are 32x32, but I am trying to position some of them only 16 pixels apart (think platforms) and not fully 32px. But when I try to draw them, they always snap in 32px increments. I've been trying to use the layout settings but it doesn't seems to affect it, I also cannot find any settings in the tilemap itself.

    Is it possible to turn off snapping or change the snapping to 16px, while maintaining the 32x32px tilemap.

    Been searching for hours and haven't found anything, so any help would be appreciated.

    What you want to do is highlight the layout you are working in under "Layouts" at the top of the Project details(upper right hand corner of Construct 3 by default).

    That should bring up the Layout's properties on the left hand side. In those Properties on the left side, you can change the "Grid size" to "16, 16" which will set it to 16 x 16. Or just disable the "Snap to Grid" option, if you don't want it to snap to the grid size you have set.

  • I don’t think you can change it even with js. The origin is tied in with the frame which is shared between instances.

    You can rotate around an arbitrary point cx,cy by and angle a with

    sprite: setpositiom to (cx+(self.x-cx)*cos(a)-(self.y-cy)*sin(a), cy+(self.x-cx)*sin(a)+(self.y-cy)*cos(a))

    sprite: rotate clockwise a degrees

    You could pin another sprite on the sprite to be the center to use for cx,cy

    I'm taking note of this! Thanks :)

    I learn a ton just reading the threads on this community.

    Could this also be achieved by having multiple image points. Then choose a random image point, to rotate on clockwise or counter-clockwise?

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  • If that the case use Buildbox as your game engine. Try to reach it's community to help you along the way.

    Another solid option. I'd forgotten about Buildbox

  • I need help with a 3D game I wanted to make and I don't even know how to make a 3D game.

    If you are looking to make a "fully three dimensional game". I'd recommend another engine. Unity is free to get started, and has drag and drop addons to take place of C#. But, it doesn't hurt to learn how to code, to get an understanding how the basic processes work in any engine. Whether they require code, or drag and drop, they all use similar logic.

  • In your other thread it looked like you were out of disk space and so the browser was regularly cleaning up storage to try to save space. It could also be clearing the remembered Google Drive login, causing you to have to keep logging in.

    That would definitely make sense. Wish I had seen the other thread XD

  • Apologies. I was away the rest of the day yesterday. That would be my best guess as well. Seems like the web browser you use for Construct 3, may be automatically clearing cookies/cache. Or perhaps like mentioned, it may be automatically connecting to an incognito tab.

    If neither of those are the case. Do you have any applications on your machine, that automatically clear web browsers cookies/cache? I use CCleaner to clean my PC every once in a while, but I disable the cookies/cache/filled forms clearing in Chrome, and Brave for this reason. It just makes it easier for me, not having to enter everything again. I also use the Desktop App/Shortcut for Construct 3, which opens up in Brave(my default browser). If I clear those three things I mentioned above, I need to enter my username/password for everything Construct/Google Drive related, as well as the Settings info in Construct 3 like Default creator name, website, and any other settings there.

  • Strange. Mine stays cached, for as long as I'm signed into my google account. Maybe try signing into your Google account, within the web browser you use to load Construct 3? If that doesn't work, it sounds like your cookies and cache on that web browser are being cleared every so often.

    I've used Construct 3 in both Chrome, and Brave browsers, and it keeps me logged into Google Drive. That is... until I clear my cookies/cache on the browser.

  • There is a pretty good tutorial here, construct.net/en/tutorials/construct-tutorial-dialogue-2279, and you can find even more here, construct.net/en/tutorials/search

    I've seen some video tutorials on YouTube as well, but didn't search for them just now. Hope this helps. If not, someone else can chime in, to walk step by step.