brainwavecreations's Forum Posts

  • Upon triggering ledge grab state, moveto might be a better alternative, basically lerp with more options and precision.

    And then once in the hanging position, you would enable context specific controls/animations/movement until you're standing or falling again and re-enable platform behavior.

    Excellent. Thank you so much for the advice :)

    And, apologies. I can be overly verbose while trying to explain things in detail. Which can over complicate things XD

    I'll give that a go, after Wall Jump and Combat States

  • I'm lost before finishing the title. What exactly are you using pin here for? Try just disabling platform behavior/default controls when you enter a ledge grabbing situation and move the sprite accordingly.

    That's what I ended up doing this morning. Disabling Platform Behavior in EdgeGrab State, and then setup a Set Position on PlayerBox using "lerp" to a position relative to the EdgeGrab Object so it looks smooth.

    Thanks for your response :). I thought I had edited the title of the thread to "Solved". My bad

  • What a lovely story :)

    Haha XD. Why, Thank You XD

    I'm thinking about becoming a professional writer ;)

  • A very long story made short.... Below is what I ended up coming up with earlier today, oosyrag lionz.

    Feel free to critique this Edge Grab section of my Event Sheet, only if you've got a spare moment at some point, of course. It's probably a mess compared to what you folks can do. I'm just eight months back into using Construct 3 after years of no game design/development. And took most of the Winter off, while dealing with other things. It's more like 3-4 broken up months really focusing in on it. The Ludum Dare(LD50) a few weeks back really sparked a fire.

    I'm still learning, and a work in progress. As is anyone. But, I always appreciate the help here at this community, and enjoy a laugh or two. Mostly just laugh at myself. Good thing learning is my favorite activity.

    Until the next rambling spree... I leave you with this thing of beauty XD

  • Hey everyone :)

    I know there is a way to alter each individual comment color in the Event Sheets. But, is there a way to set a default text & background color for all comments? I just purchased, and installed the DARCSS theme last night.

    I'm just trying to find a way to customize some of the colors. Mainly the background color for the commenting, so they pop up more, than the currently do.

    As always, any help is appreciated :).

    I looked around on search engines, and ran a search in the community here, but it didn't bring back anything useful, unfortunately. I also checked Documentation here construct.net/en/make-games/manuals/construct-3/interface/dialogs/settings

  • I've referred to 3D Math Primer for Graphics and Game Development while developing parts of Construct. Like most resources it tries to be language agnostic and focus on the maths, as that is applicable to any technology. And it looks like the whole thing is available free online now as well!

    Awesome. Thanks for the resource Ashley! Coming directly from one of the guys who founded Scirra, I'll definitely be putting this one to work :)

    It's nice that's it available for free as the online version as well! I've just made sure to Bookmark the website you linked us to. So I can reference it over and over. It seems like it may be all I need to learn, what I need to learn moving forward.

    Really appreciate your response!

  • Thanks for your response Mikal! I've gone ahead and added that title to my Amazon Wishlist for my next order :)

  • Hey folks!

    Just curious to see if anyone knows of any good educational books for learning trigonometry within JavaScript? I've been watching a bunch of video tutorials by FoozleCC on YouTube. And, he is doing a lot of interesting things in 3D using Construct 3. It definitely relies heavily on being knowledgeable in trig.

    I've found a few online resources for 3D Math as it relates to JavaScript. But, sometimes it's nice to have a physical book for reference as well. Or even just a decent book on trigonometry for 3D design in general would be awesome.

    Thanks in advance to anyone who has any recommendations :)

  • Not a problem. Yeah, the searches I brought up in Duck Duck Go mentioned checking the Debug Console(F12).

    That's a real bummer though... I hope you didn't have too much time in the project. I store everything on my Google Drive, and do my best to make fairly regular backups to my local HDD.

    Good luck!

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  • .C3P files are basically .ZIP files. If you rename the extension to ".zip" are you able to extract it?

    Also. Sounds like it was being stored locally on your machine? Not on a cloud based platform?

    EDIT: I turned up a bunch of results here, click the link to see the full search result list, duckduckgo.com . There might be some useful information/resources there.

    There's algo been posts about this in this community in the past as well. It's hard to find them with a Forum Search, but Google, and Duck Duck Go are bringing up past threads here.

    I've only had this happen a couple of times. And, was able to simply restart my computer, reload Construct, then load the project again. Not sure what caused it in my case...

  • Hey everyone :). I created a game called Trippin Teddy. Below is a video of the gameplay. With certain things edited to make it more friendly for all ages.

    https://youtu.be/nJE32yZ6Y4M

    Note: the actual submission does have adult content. So feel free to contact me for a link if you want to play and rate it. 18+ warning on Itch.io

    I'm completely redoing the event sheets, optimizing this, and adding everything I had planned for it. Fixing bugs, adding sounds, more special effects, and more.

    Going to use the game as a base for a set of Construct 3 video tutorials. So if you want to create a platformer game like this. I will share the art and sounds, and you can follow along in the coming weeks if you like. Feel free to Subscribe to my channel if that's something your might be into.

  • Sounds good. I'll go ahead and submit a bug report, when I have a moment :)

  • I just spent some time trying to break the Animations Editor DiegoM. Seems much more solid in the latest version r289!

    The only things I noticed is that if I change the bounding box points, then apply to entire animation(s). Then cycle through the animation frames quickly, either via clicking with mouse pointer, or CTRL + arrow keys. The bounding box/shape points will quickly flash to the previous locations, but then jump back to where I've set them. As long as they keep going back to where I've set them last, it doesn't matter. Just a slight visual bug. But goes away if I close the Animations Editor and re-open it, and go back to that particular Animation.

    One other thing. If I set the image point for the animation. If I am cycling through the Animation frames quickly using CTRL + Arrow keys. If I'm going to quickly, it will start to move the image point on the first/last frame, if I am holding down CTRL + an Arrow key, or just pressing the arrow key too quickly and reach the first or last frame. It's an easy fix, just by setting that image point for that frame again. But, it might be nice to have it so if on first or final frame, and CTRL is held plus the left or right arrow key, it will not start moving the image point in pixels.

    I just noticed it will start moving it if using CTRL + Arrow Up or Down to cycle through the various Animations on an Object as well. Which I figured would be the case. If reaching the final animation in the list, it starts moving the image point down. And, reaching the first animation at the top of the list, it starts moving the image point upwards, if the key is still held/being pressed.

    Not sure if I should submit a bug report for that. Do you think it's a resolvable thing? Or do users just need to be careful with using the CTRL + Arrow keys to cycle frames/animations, and make sure to stop when on either the first or final frame/animation?

  • It's cool, it was a rather old and subtle issue. I guess that people encountering it either could never reproduce it or just thought they were doing something wrong because it's hard to make it happen twice in a row if you don't know it is there.

    Yeah, it was super annoying for me XD. Happened with almost every animation.

    While making my game for the Ludum Dare, the main player had about a dozen animations, some with 20-30 frames. Setting up the animations took the most amount of time, because it happened over and over.

    What I ended up doing for the player object, was pin it to a player base, and disable collisions on the animated player sprite. The player base just being an invisible square sprite object, as I normally do. But, for some reason was trying to get around that. Then I just setup all the animations, and their frames. Then for bounding box, just set to auto to full bounding box, and applied to all animations. The image points... however were another story all together. I had to place them manually for the animations, and spawning of attack hit boxes to work properly.

    If that one thing is fixed, it's going to make my life with Construct 3 soooo much easier :D. I'm really excited to try it out tomorrow. It's been happening to me since I started using Construct again towards the end of last summer. I'd be following along with an online tutorial video. Test play, and it would be all bugged out. Then upon double checking, would realize the image points, and bounding boxes were doing really strange things.

    It seemed to be following what I mentioned earlier. Or just jumping from frame to frame. I was using the shortcuts that were added a while back CTRL + Left/Right arrow to move frames on this last project for the jam. Seemed like if I made a change, then swapped to another frame quickly, or just cycled through frames quickly in general the boxes/points would go haywire lol.

    I'm so happy that it's fixed. I'll give it a good run through tomorrow, and leave a comment on the post with the updated features. To thank the team for resolving it. If it's still an issue, I will update here, and submit a bug report.

    Thanks again for your responses DiegoM. I'll be sure to run it through it's paces tomorrow haha

  • Sorry about that. I just re-read through the new Beta release notes and saw it listed under the fixes as. "Animations editor: image point and collision polygon changes not saved in certain conditions". Came here to update this thread, and you had beat me to it XD

    I had let the latest version update, and download, but have not used it. Actually did so, right before making my thread here... My bad. After the Ludum Dare, I'm giving myself a break from doing much of anything today haha.

    I'll definitely, be using Construct tomorrow though. And, will give the Animations editor a thorough test. If there is any issues, I will update this thread.

    Thanks DiegoM