Ashley's Forum Posts

  • This runs fine for me if I change everything to Ball behaviors and remove the custom bounce event (relying on the built in bounce-off-solids options). I think it's just the custom movement not working nicely here.

  • To be honest, this is why I don't really hold with opensource - too many basic installation issues, and no useable deployment options.

    Fair criticism. I'll have a look at modifying the installer for the next build - I'll launch the DirectX and VC Redist setups as silent so they don't have to be clicked away (they need to be installed anyway). Would that help? As for the XBox360 controller issue, it might be a bug in the build, which version are you using? If you don't need XBox360 controller input, you can safely delete the .csx file and simply not use it.

    I know open source has a reputation for DIY, but I don't think that's an excuse to be lazy - if there's a simple thing we can provide to simplify deployment we definitely should. Otherwise a lot of people might simply not use the program, which is pointless given all the work on the main program itself. So I'm open to suggestion and criticism, anyway.

  • Don't forget the installer creates the shortcuts too - you'll have to create the shortcuts yourself.

  • A quick scan of this thread makes it look like it's seriously at risk of coming to nothing because nobody can even decide how to organise it (45 replies and still debating whether to submit clips or EXEs?). Too many cooks etc. AFAIK herobash did it alone and nobody complained the wrong bit of their game is shown. IMO someone just needs to say: "I want to make a video, send me your EXEs here" and then go ahead and create the video (multiple people could do this as well, no issues with more than one video).

    Community organised = unorganised. For example, when was the last time you saw one of those "community-made MMORPGs" that actually got anywhere?

  • I don't think there's an installer option to stop that. If you've already got DirectX and the VC2005 redist installed on all the machines, I think you can just copy+paste the Construct program files folder around and Construct will run - IIRC the installer only copies the files and then launches the DX setup and VC2005 redist.

  • Instead of worrying about codecs, why not submit EXEs or .caps to an editor who takes videos?

  • Construct's the wrong tool for the job for that, you'd do better with a systems programming language like C or C++.

  • Feel free to edit the wiki! That's the point, I want people to edit it, not leave it all to me!

  • I say maximum 5 seconds to keep it quick paced and show off more games - you can get the main point of gameplay/effects/whatever across in 5 sec. Doesn't really matter how it's submitted if it's going to be cut up in to a lo-def youtube video but hi-def would be nice too. I don't really have time to help but if by "official" you mean there's a link to it on the main site, yeah, can do that.

    Your main advantages over the original is you can do hi-def and use the past year's worth of content.

  • Ah, just found an old one we used from an old site backup. Don't know how it disappeared - but I put it back on. Should take effect next time your browser checks for it (not sure how often it's checked, ctrl+refresh doesn't load it).

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  • I don't have one to hand. Maybe someone could make one?

  • Oh lol fair enough

  • There's already another group!

  • Hehe, there will surely be more in future though!

  • Because PNG files are compressed, and textures are decompressed in VRAM (they'd be roughly the same size as uncompressed .bmp files). A compressed image cannot be drawn unless it's decompressed first, which is why they are decompressed in VRAM.