Ashley's Forum Posts

  • I'm not sure a C# plugin engine is a good idea - what's the install base of the latest .NET framework? If games won't run on Windows XP without a .NET framework upgrade then we'll have a very similar problem to the D3DX update problem: a lot of people either won't bother and not play the game at all, or will come to the forum confused as to why it doesn't work.

  • It's possible to support many runtimes. I'm not sure what you mean by "transferring behaviors universally to new runtimes". Traditionally porting the runtime to a new platform involves writing a new runtime, a new plugin architecture, and a whole set of plugins which are functionally equivalent to another platform - all in all, a lot of work. I don't anticipate that we will have the resources or volunteer interest to complete more than two platforms in the forseeable future. Long term, this may change though, and by designing in a flexible architecture that anticipates multiple platforms, this can be made much easier when the time does (eventually) come.

  • My original post basically states that the platform you choose here is in addition to a Windows desktop runtime, so I wouldn't worry that you're going to lose that.

  • Yes, full unicode support is planned. Also, I don't plan on closing this topic - you can vote as long as you like. I'll check it from time to time to see if anything has changed.

  • Multiplatform support is one of the most popular requests for Construct 2. I'm running this poll to see what the most wanted platforms are, but in as general sense as possible, without delving in to technology choices too much. There are often multiple technology choices for each platform with advantages and disadvantages, so I'd rather first identify the necessary platforms rather than the specific technologies. (Java and Flash are technology choices, for example, so don't come in to play at this stage.)

    Bear in mind this refers to the runtime only. There are currently no plans to port the editor to any non-Windows platforms, just the ability to export games to new platforms.

    Windows desktop is probably a given, so assume that is already done and you're choosing one other choice. As I said in the feature poll we probably won't have time to do more than one other platform for the forseeable future, so you can only choose one from the list. Choose carefully!

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  • Are they really the top 10 features from the other thread? (genuine question, not being funny).

    Not exactly, but ten of the ideas most frequently recurring. I filtered out minor feature requests, I'm going for the large ideas that need to be integrated to the architecture.

    [quote:1043mofk]On the subject of multi-platform, do you have any idea which platform you will probably go for as the second export?

    I'm going to run another poll and see what people think the next most important platform is.

    [quote:1043mofk]Lastly, what exactly do you mean by "Event-written behaviors/plugins/modules"?

    Lucid's post was pretty spot on. Basically, it's re-usable events, so you can write a bunch of events for something like enemy AI, and export them as a re-usable thing.

    Too bad we can't choose more than 3, i was wishing we could select 5 thing as our wishe...

    I know you might have more than 3, but I deliberately limited it - if I allowed too many then everyone would just vote for everything! By limiting the choices you have to choose more carefully, and although you might not get to choose something you really want, it should smooth out over many people voting, giving a rough indicator of the relative popularity of each feature.

    Stability did not make the list, but I don't think there's any point listing it - stability is a given and a necessary requirement of any software, it'd just be something everyone voted for if it was in the list. (And we have ideas to significantly improve the stability of C2 anyway.)

  • As a followup to the most wanted features thread, I've come up with a shortlist of 10 of the ideas which seem to come up most for C2 (with some editorial spin). I'm running this poll to gauge how important each feature is to the community.

    In this poll, I'm allowing you to select up to three options, so you can pick the top three options most important to you. Hopefully this will best represent what is most in demand without skew to just one feature. Choose carefully, but you can change your choice after voting.

    Note that I expect multiplatform support to be a popular option, but there's no way we can port the runtime and all plugins to every device under the sun. Realistically we can probably cover two platforms at most without substantial help from other coders, and realistically one of them will probably be a Windows desktop runtime like in Construct 0.x now. So bear that in mind if you pick the multiplatform option, you're probably voting for a single other platform, not a 'make Construct run on my wristwatch as well' feature.

  • There will be a free version of Construct 2 and the plan is to still open source the editor.

  • The last time I upgraded phpBB was three or four days of my life I'm not getting back while the forum was down. Frankly I'd rather not touch the thing for as long as humanly possible.

  • This is just a standard phpBB installation, I don't know if the customisations you describe are possible. I don't really have time/care to fiddle with the forum, it does the job and works pretty well imo.

    Competitions are a good idea, but I don't have much time to organise or judge anything. Perhaps someone could volunteer to run weekly or monthly competitions? I'm happy to give you 'official' endorsement (whatever official means for a guy sitting in his bedroom on a laptop anyway).

  • Arima will now be helping weed out spam posts and deal with frustrating flame wars, so "congratulations" I guess

    Welcome to the mod team

  • I don't mind GetText

    What do you mean by GetText?

  • Hey everyone,

    Just wondering for planning purposes. If Construct 2 could be anything you wanted or imagined - what would you want in it, or to be different from Construct 0.x? I'm after blue sky thinking. Anything from the overall architecture to the positioning of a button to make life easier. I'm after your favourite ideas

    Then, I can see what I can do about fitting it in to my plans

    Don't worry - we still have 1.0 in our sights.

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  • You can design a plugin architecture in most languages I think. It might actually be easier in a language like C#, because C++ has lots of nasty binary compatibility issues to work around, in case someone builds your SDK in a different compiler, or even the same compiler just with different settings - in which case nearly all C++ classes become incompatible and you have to rely on C datatypes. It's a headache!

    Mind you, part of the reason I like C++ is the challenge of figuring out the hacks for these issues - not really a good reason for people who want to be productive though