Argonian's Forum Posts

  • 11 posts
  • This is a work-in-progress game about composing decoupage art, for a web-site.

    It works with mouse or touch, you can take every object and use on the others.

    Take a screenshot with the smartphone.

    It is still in development :)

    If you have criticts or suggestions, let me know!

    https://www.construct.net/en/free-online-games/decoupage-art-12067/play?via=mn

    Thanks

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  • I saw the game on youtube, didn't know it.

    Did the original one have math questions like yours? Could turn out it can became a nice studying game

    As the video on youtube, I hope there will be Bosses asking "Do you think you can handle MY QUESTIONS?" :P

  • Hi! thanks for feedback :)

  • I'm working on this game; It's a shooter heavely inspired by Duck Hunt. :D

    The game is desktop only. If you have a zapper\wiimote you can play the game with it.

    About the graphic: I usually add sounds and graphics when I think the code base feels ok!

    You can play on the Scirra Arcade at:

    construct.net/en/free-online-games/target-hunt-mak-jeff-4159/play

    thanks :)

  • Thanks for the example and the C2 version! they're nice to study! :)

  • The capx procedural animation is REALLY nice, thanks for sharing

  • nice !

  • many thanks!! very interesting your voxel experiment

  • Hello!

    I recently made a web game for a website. http://www.comocolor.it/decoupage/passatempi.htm

    The game is embedded in the web page inside a <frame> tag which references the index.htm file of my construct game.

    I got no problems when I try to play trought Windows desktop browser, Android tablet & smartphone and Windows phone.

    On iPhone and iPad the game loads the first layout but remains static like a picture and don't accept user input.

    This occurs too if I load the game throught the main web page that Counstruct creates when I compile my project: http://www.comocolor.it/decoupage/tessere/index.html

    I got no iOS device to test and investigate the problem and I don't have any clue about this behavoir.

    Did you experience anything related to iOS devices? Can you help me?

    Thank you very much!

    Massimo

  • This is a little puzzle game I developed for a hobby / art shop's website named Comocolor - Marzia Decoupage.

    http://www.comocolor.it/decoupage/passatempi.htm

    It's a simple puzzle game featuring the main mascotte of the shop, a dog named Hilde, a Jack Russel.

    You have to re-order all the proposed illustrations by moving the tiles near the unused space (the one with wooden background). You can choose the tiles by clicking / touching them.

    You can recombine the tiles by selecting the circled arrow.

    When you win, you can pass to the next illustration by clicking the arrow pointing to right.

    The game cicles trought 3 illlustrations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    The pictures and the graphics were did by Silvia Lisanti (her FB page: http://www.facebook.com/pages/Silvia-Li ... ts&fref=ts).

    Thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Give it a try <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Why not? If you don't have restrictive conditions every tool is ok to be used. Plus C2 helps to test on many device types in little time (ex. with the Preview on LAN function).

    (I'm talking as a C2 beginner, so here I could be wrong ) Referencing to so many platforms, the standard html5-jscript publishing mode is a nice & fast way to create and mantain the game. Being very dynamic and having the idea to use physic, you should dedicate time to test mobile performances (caring a lot to the mobile web browser used).

    I think you should create one simple level for the mobile device you want to test to understand if the game looks cool (in terms of performance and use). Or you can create a complex one to see how it behaves in critical conditions

    If every planet defines the levels solving mode as I understood, the time needed should be:

    7 worlds (or solving modes) * 25 levels to create and test on the platform * platforms to test;

    bye

  • 11 posts