ArcadEd's Forum Posts

  • I chose several and send out PMs. I'm sorry I couldn't include everyone right now.

    Thanks again.

    Ed

  • Yeah, same with me , I just make the setting in Mopub.

    I do however refresh fullscreen screen ads in C2.

  • Or put in a fake loading screen.

    So on your title screen when you click START or PLAY, go to a layout that is a loading layout that waits a certain amount of time (showing a progress bar or something) then to your game. This would give ample load time for ads.

  • So I'm looking for about 3 people to help me "Beta" test this course. You will get all the videos and any course material for free. I'm looking for people that have been around C2 for a while and would consider themselves at least an intermediate level C2 game designer.

    What I am asking for in return is to watch my videos and give any feedback on parts that might be confusing, or additional information you feel should be added.

    You should also be an active facebook user as I will make a group for discussions.

    Your english level should be very high as communication is going to be a big part of this process.

    I currently have 5 videos done, and I will be working on more tonight.

    I am going to be pretty selective on who I ask to beta test the videos, so don't be offended if I don't choose you. Getting a good 3-5 people will be key to making the videos work well for everyone in the future.

    PM Me if interested.

    Thanks!

  • You really should be debugging your apps in Eclipse if it's for Droid and Xcode for iOS.

    What you will most likely find is there just isn't an available ad at the time you called it. Fill rates are not 100 percent, so there will be many times that there is just no ad available.

  • Yes,

    I will be showing in app purchases. Updating apps wasn't on the list since it's basically the same process as submitting a new app, but I added it to the list to cover it.

  • Mostly it's done with the CocoonJS plugin that comes with C2. I'll also be showing Ejecta when it comes to iOS stuff.

  • Did they ever work?

  • I got it working, it was completely my fault. I had created a new segment in mopub and forgot to activate each ad unit.

    Far as I can tell, it was never broken.

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  • Just to give every an update. Here are the videos that I have recorded.

    1. Understanding Screen Resolutions.

    2. Setting up your app to work on multiple resolutions in C2

    3. CocoonJS Banner Ads in C2 setup.

    4. CocoonJS FullScreen Ads in C2 setup.

    Next.

    Mopub: Setting up the ads for your apps.

    Linking Mopub and Admob and iAds

    Configuring CocoonJS Cloud Compiler for your Ads

    Testing

    Then:

    iOS - Game Center and Achievements

    Creating a Facebook App and adding ads to it.

    Google Play Games as soon as we can.

  • What everyone else has said. I want to stress that getting an answer on WebRTC support is going to be crucial. Having the ability to create multiplayer games for iOS is a must, for me anyway .

  • I'll check back in the morning, but as of right now, still nothing for me.

  • Well to be fair, this is the first time I have ever had issues with Ads, and I don't believe it's a CocoonJS or C2 problem. Pretty sure it's MoPub, which happens to be the ad service Cocoon supports.

    It's not as easy as just adding support for ads in c2. Each ad service (AdMob, iAds, Inmobi, etc) all have different frameworks or sdks that need to be installed in order for them to work. Then you need to add support for which platform (ios, droid,etc), as they all handle it differently.

    I don't think Ludei gets enough credit around here for all they have actually done in getting most everything working with a single compilation system. It's pretty amazing once you get down to it. Are they slow to update? Sure. I have learned to just work around issues until they are fixed. They have said to me and several others that a new C2 plugin is coming soon. Soon to them could mean a few months.

  • Well I have support emails out to MoPub and Ludei.

    I think the issue is on MoPub's side because they are getting the requests from the app, mopub just isn't getting anything from AdMob or iAds

  • Curious if anyone else has noticed this over the past few days.

    I am getting requests, but no impressions. It appears that either something is broke between Mopub and Admob (and iAds, I use both).

    I was just curious if anyone else had noticed this. It caught my eye as AdMob was warning of my apps not getting requests for the past 3 days.

    Then I noticed these were apps I was using banner ads with CJS and Mopub. My fullscreen ads seem to be not effected.