Anonnymitet's Forum Posts

  • Yes, exactly as I explained

  • It should be at the bottom of the objects conditions. Make sure that you are on condition events and not actions.

    This particular pick is on the object itself and not system-->pick

  • You can pick the top asteroid by doing this or simply just pick a random one. As long as it only picks one asteroid at a time.

  • Tried and it works. Only thing is that the game scaling gets messed up. My game uses letterbox scaling and it gets streched when I change the launcher res. Any ideas how to keep the correct scaling?

    Forgot to mention that I'm on win7. Maybe this only works for win10?

  • You will only see that if you have a download which you haven't reviewed yet. If you haven't reviewed a store item you should see this when clicking on "Your downloads".

    OR THIS:

    Hi.

    I own a C2 personal license and would like to subscribe to a C3 plan now.

    I see that I have a 50% discount for the first year on a personal license. However is it possible to switch to a startup plan instead and still get any kind of discount?

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  • I tested the current one and it worked! But I could only choose two different resolutions and one of them disabled the letterbox scale the game had so it got a bit stretched.

    However it did change the res and reset it when the game was closed so that is a big step

    Well done!

  • I can help you test as well I know MadSPy was working on something similar before but don't know how far he came.

    But it would be great to be able to change resolution as it can make the game run a lot better om low end machines

  • Artpunk Looks fantastic! Nice job, it's like you have taken the best parts from cluckles adventures and added a whole new dimension and depth. Looking forward to see more

  • Finally managed to create AI Bots that actually can win <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> Man it is a lot more complicated to do AI in platformers than in a top down game <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    How does it run for you? Test here: http://frozendev.com/prototypes/party19/

    CONTROLS

    WASD = MOVE & JUMP "T" = READY & TACKLE

  • You have to pick the one effected by the laser in the conditions or you'll effect all of the asteroids.

    For example

    This only subtracts HP on the asteroid that is overlapping the laserbeam.

    And this only reduces HP on the asteroid that is overlapping laser and the mouse cursor is over.

    (Remember that the events above is reducing the HP with 1 per tick so if your game runs at 60fps it is -60HP/sec. If you add every 1sec or something like that in the conditions it will only drain 1hp/sec)

    But you can do all kinds of picking so it only picks the object you want. This is just some simple examples.

  • Yes, the nwjs plugin offers the actions you need through events.

  • C2 loads on start of layout which can cause a lot of lag the first seconds of a layout transfer. So with this plugin you can preload all assets and don't go to the new layout until it is fully loaded. You can also preload another layout in advance so the transition will be instant.

    For example when you preload level1 you can also preload level2 so when level1 is completed you'll go to level2 instantly as everything is already loaded.

  • Exactly. You can load by layout name or individual objects. Unloading is handled like normal automatically inbetween layouts.