Anonnymitet's Forum Posts

  • https://www.scirra.com/store/construct2 ... oader-3620

    This plugin lets you easily load exactly what you want between layouts. It is the your only option atm. I use it and it works great.

  • Fantastic work as always!

  • You can either pick the customer with the help of instance variables or simply make a trigger by the counter.

    For example: customer on collision with counter --> stop

    You can pick certain objects in a ton of ways. Read the manual about picking to learn more.

    https://www.scirra.com/manual/131/common-conditions

  • ishmaelmoreno It's set to 1280x720

  • No problem, glad you got it working. Good luck with your project

  • As I said, you should set a condition to all buttons to make them not clickable when they are not in focus. There are tons of ways to prevent that. But the way I showed you should work just fine.

    So on the buttons that you don't want to be clicked under layer A. Give those a condition that makes them only clickable when layer A is NOT visible and they can not be clicked under your dialogue box

  • Just add a condition on the buttons on the layer under the active layer.

    For example:

    On button Pressed ------------> do something

    layer A is not visible

    Add a regular "layer is visible" condition and right click on it and invert it or press "i".

    You can also do the same on the events for the buttons on layer A but they should of course just work when layer a is actually visible.

  • stevecameron Thank you, glad you like it. This is just a prototype of one of many mini games included. Every mini game will be totally different with unique settings and themes for each level. There will also be a ton of characters just like the previous game.

    The game supports 1-6 players but here I've just added three by default for testing and they are controlled with the arrow keys, WASD and one gamepad

    So the game linked here is more of a test level for testing out mechanics and not the real game so there is a lot of features lacking

  • Added a commentator voice that talks during the gameplay

    Test here: http://frozendev.com/prototypes/party15/

  • Added a winner overlay when a player fills up their point meter.

    Test here: http://frozendev.com/prototypes/party14/

    And yes, the music is just a placeholder <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=":wink:" title="Wink">

  • > You can use the paster plugin for that.

    >

    > I used it for the blood splatter here: http://www.frozendev.com/testing8/index.html

    >

    404 not found, could you repost?

    The characters are not correctly assigned here but the blood splatter is still there <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    http://frozendev.com/prototypes/party14/

  • Use "when enter is down" and Hi is true simulate pressing down.

    If you use "on enter pressed" then it works as a trigger and it will not move the objects for more than a tick.

  • Just create a folder on your website and export the game as html5 and put all the files in that folder. Then you can access the game by going to the url "yourwebsite.com/gamefolder"

  • Are you making an exact copy of a game or just something similar? Anyway, as long as you don't steal the code and make it yourself with different non copyrighted assets then you'll be fine

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  • Use an invisible trigger instead. Making a score that counts when the player is on the exact same x coordinate as another object is risky as it might miss that pixel if it moves too fast. So either make an invisible trigger in the hole of the pipes and add a score when the player collides with it or at least make the x coordinate check bigger.

    For example is the player between pipe x-10 and pipe x+10 or something like that so it isn't checking for just one pixel. And make it only trigger once per pipe.

    But an invisible trigger is a lot better and you should use that instead of ising unnecessary checks every tick.