Anonnymitet's Forum Posts

  • It sounds like you need a fully polished game with a level editor and something like that usually costs a lot more than $100. I don't have time to help I'm afraid as I have to work on my own projects. But as I said it is not a complicated game and you can probably find someone here who is willing to do it for you.

    I just made that simple prototype during a 10 min break for fun, but to make a template for someone is a lot more complicated as you have to comment everything and make it simple to understand and that takes time.

    Sorry I couldn't be of more help.

  • Maybe you should add a bit more info about what you need like:

    What engine, C2 or C3?

    Should it be a simple template to show how the logic works or a fully functional clone?

    Do you want nice assets included or just placeholders you can change?

    Should it be optimized for mobile devices?

    The concept is super simple and is very easy to make.

    http://frozendev.com/demos/santacode/

    That took me less than 10min to make. It isn't perfect but the logic works the same way.

  • Ok, the info text is not updated but it supports more nwjs versions than that and nwjs24 is one of them.

  • You shouldn't have to set any commas. Just fill out each field for X&Y

    And use "rotate toward position" NOT "set angle"

  • Set the angle to the Nth touch. It is zero based so touch 1 = the second finger on the screen.

  • Mithrill ,

    I think you can also benefit from this plugin:

    I helps to optimize your code, makes it tidy and easier to read. Your "ButtonPressed" function may look like this:

    brunopalermo , how did you do that? My C2 doesn't allow to combine 2 triggered events. You must be running an outdated version

    If you right click on your event block and select "make OR block" then you can add several triggers to the same event which will fire off if any of the triggers triggers

  • Ok, but have you tried the latest steam4c2 then? It should work with your nwjs

  • The Steam4C2 is updated regularly to keep up with the new NW.js versions so if there isn't one for your version now it will probably be available soon. But why would you have to remove users saves if you roll back a NW.js version? I have done that many times with my steam game and had no problems with my users saved progress?

    EDIT: Just checked and there is a Steam4C2 version for nwjs 24 on the store already.

  • You can use z-ordering or just simply make an action right after the spawning and move it to bottom of the layer like the example below.

    On event ---> spawn object1

    ---> move object1 to bottom

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  • Casimir Thank you for testing and leaving feedback.

    1. The game in the current state has a button remap system so you will be able to setup the controls to your desired layout.

    2. Yes, I do everything on the game including the art so glad you like it

    3. Good, the current version is even more optimized than the uploaded one here so should run on most systems without a problem.

    Maybe I'll upload the new bigger version here, working on a demo atm

  • I am still kinda new to Construct engine. I want to see how games run on android device with Construct 3. So, I took a Kiwi game and tested it on an android device Galaxy S6. I didn't change many codes. All i did just added 3 touch buttons. The rest of the codes remained the same. The foreground and kiwi animation seem to be a little bit lag. It looks like the game skip few frames when kiwi runs. The gameplay is just not smooth. Is C2 running well on android? or is the same? Or Construct 2/3 are just not ready for mobile? Can someone show me if they can run kiwi game on android smoothly?

    This game was made with C2 and has over 1 million downloads. Maybe you can find something interesting in that thread. But you can get your games running just fine on mobile but it is very important to know how to optimize your game. That is why sooo many new developers on this forum are complaining over performance because they don't know how to make a game for mobile. You can't use every tick events all over the place for those games. The Kiwi game isn't optimized for mobile and that is why it doesn't perform as well.

    Also there are tons of different ways to export to mobile to get the best performance and that is also something you should ask the successful construct mobile developers about.

    So my recommendation is to learn all there is to optimization before trying to make a mobile game. Otherwise you'll spend a lot of time making a game that will just be impossible to optimize good enough and you'll have to start over Good luck!

  • What scaling are you using? Letterbox? Do you still get the black bars if you set it to scale outer or scale inner?

  • Added a paintball mini game. It was a bit tricky to make the AI for this one but I'm happy with the final result. The bots are very hard to beat on highest difficulty

    The gif above shows four computer players without any human interaction.

  • You should put the --disable-dev-tools arg in the package,json and it will work. And if you do then you can remove that nwjs event you have there as well

  • It should work. It has nothing to do with your game events. Steam screenshots works on top of your game. What happens when you press F12 now? But if you are running nwjs dev build then you might open the dev console when pressing F12 so you have to disable the dev tools in that case.