Anonnymitet's Forum Posts

  • tunepunk Very nice. What software are you using? I'm a 3d-designer myself and that kind of style is my favourite Simple but lovely

  • Thank you sir!

  • Here are my games all made with C2. They are far from optimized because I didn't know how to do it back then. But they run perfect on new devices and if I've made a new game now with the knowledge I have I would be able to make them run really well on old devices as well. And usually when my games lag the ads are the cause and are just bad implemented by me.

    Construct may not be good for really shitty devices but for all others you should be able to make even big games run at a stable 60fps and people saying otherwise are just inexperienced <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> So the games below are old and not optimized at all straight from C2. I also have the games on the app store but it takes to long to update a game there so gave up iOS. If you find a bug you'll have to wait about 2 weeks for the new build to be approved by apple and on google play it takes about 5min. And when it finally gets approved you have another update with bug fixes to upload x)

    Kim Jong Run (XDK Crosswalk)

    https://play.google.com/store/apps/deta ... kimjongrun

    Bit And Run (XDK Crosswalk)

    https://play.google.com/store/apps/deta ... .bitandrun

    Kim Jong Jetpack (CocoonJS)

    https://play.google.com/store/apps/deta ... ongjetpack

    Dropz (CocoonJS)

    https://play.google.com/store/apps/deta ... appz.dropz

  • There are many ways. The recommended option for Android is by exporting it using cordova then create the APK with intel XDK crosswalk.

  • If you add a goal when ball overlapps net it gets added every tick and you would end up with hundreds of goals as long as the ball is overlapping the net.

    It would be better to use on collision so it only happens once or use the "trigger once" condition on the overlapping part.

    Why would it take ages to restart the layout when they score 1,2,3,4 etc goals?

  • Yeah maybe. At least in the NWjs plugin. But funktionality comes before estethics. But it will probably be implemented in the future.

    Was frustrated about it at first but then found this simple solution that takes about 30sec to change so I'm cool with it atm

  • Have you checked open game art?

    http://opengameart.org/

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  • Download resource hacker and right click on your exported icon and you can choose any icon on your computer and click change icon. Done! Super simple <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Or open resource hacker and drag the NWjs icon in there and change the icon that way.

    http://www.angusj.com/resourcehacker/

  • So you want the rotation to animate?

    Like this? Click on the sprite to rotate 45 degrees.

    Online Demo

    https://dl.dropboxusercontent.com/u/100 ... index.html

    Here is the CapX

    https://dl.dropboxusercontent.com/u/100 ... otate.capx

    Made this simply by giving the sprite the rotation behaviour and set the rotation speed to 0

    Then the events:

    on sprite clicked > set rotation speed to 45 > wait 1sek > set rotation speed to 0

    And that makes it rotate 45 degrees in 1sek every time clicked. You can of course set any speed you want.

    But there are many other ways of doing this. This is just one of them and pretty simple.

  • No problem, good luck with your project

  • You can use the browser object and use the action "close".

    So for example: on esc key pressed > browser close

    This should work with Node Webkit

  • Aurel Thank you for the info. Sounds like we have the exact same setup except you can't play on the keyboard if something goes wrong in my game. Only one player kan use the keyboard. It would be so nice if you just could reconnect a gamepad if it disconnect.

  • Ok, that isn't too bad. But it's hard to get traffic after you leave the front page of greenlight Do you get any traffic to your game Star Nomad on steam? Or do you have to work for the traffic yourself?

    I have a really good yes ratio this week but yesterday it poured in no votes for some reason and when I checked google analytics I saw that almost all of them came from the scirra forum. Not that it matters or changed anything but I would never vote down another construct game. If I didn't like it I would rather not vote at all. But that's just me hehe

  • Wolph I see. I didn't realize that you wanted to prevent people from clicking on stuff outside the actual game window. I make all my games full screen so haven't even thought of that problem. But now I understand you want to prevent the mouse from leaving the game area.

    Hope you'll find a good workaround.

  • Do you have to save the game and go back to the exact point on the layout or just go back to the layout?

    Usually you have the menu as a hidden layer on the layout and when you press the esc key for example the game pauses and the hidden menu layer is then unhidden. And when you press esc again the layer disappears and the game unpauses.

    But lets say that you have made a own layout for the level and want to go back. Then make a variable and name it "Layout" that stores the name of the layout. So when you press the esc key > set variable to "layout name" and go to menu layout. Then when you want to go back from the menu and you press the esc key > go to layout by name "Layout"

    You will then come back to the last layout you were on before you went to the menu. Hard to explain but hope you understand. Don't forget to set the variable as a text variable.

    But I would recommend having the menu on a hidden layer instead. Or are you talking about the main menu?

    You can look at this CapX

    https://dl.dropboxusercontent.com/u/100 ... ayout.capx