andreyin's Forum Posts

  • Tokinsom

    I tried shift+right-click and it worked, but only on certain tiles. Maybe it's a bug? I think it has to do with the tiles rotation... I'll try to report it but thanks for the heads up!

    And yeah, it really sucks having to use 3rd party tools for that. I tried using Tiled a few times but I think it's unnecessarily complicated. C2 tilemap object is pretty easy to use but I lose so much time having to pick the tiles manually from the bar.

    I'm actually using another tool now called Pyxel Edit which is pretty good but it only exports to .json/.txt/.xml and so I can't import the tilemap into C2, and still I would have to manually change a few things later so it wouldn't matter anyway..

  • Tokinsom

    I think that Aphrodite got it right, but I really suck at operators so I keep forgetting what do they do exactly.

    Also checking that old thread now, damn those are handy.

  • I absolutely love the tilemap editor in C2, but I'd love to see more features to it (so I could stop having to use other 3rd party software only to set the tiles since I already paint them somewhere else).

    I'd love to see:

    • A "pick tile" button that would work like a pick color option in the image editor, so you can pick a tile that is already in place to have it in your brush;
    • A "select tiles" button that would allow you to select some tiles and use them as your brush (directly in the object and not in the tilemap bar altough it already does something similar)

    Sorry if there's something like this already, I couldn't figure it out and the keyboard shortcuts page doesn't mention any shortcuts that do this..

    Thanks!

  • Easy 1 event toggler for when you want two different values that can be tested for.

    [Condition (for example when pressing a key)] -> Set variable (the variable that you want to toggle) to variable - variable*2.

    This will make it so that the event toggles the value between negative and positive.

    I do it by using variable*-1 so it always toggles between 1 and -1 for instance (for True/False). There was a better way that used 0 and 1 but I always forget how to do it..

  • andreyin

    Here's an example of some various camera controllers set up in one capx using events:

    Camera Controllers

    You'll really need to look around online and learn some math about 3D vectors, trig, and rotation matrices to get a good idea of how to work in 3D and come up with these kinds of things. the plugin has helper functions like "look at" which are difficult to implement for beginners, but orbiting cameras require some knowledge of how vectors work.

    Thanks man!

    By the way, I wanted to ask - are you Davioware with a new account, or is Davioware a team now? (Or maybe it was always a team and I never knew)

    Edit for more questions:

    I'm trying to add more lights to my scene but I don't see an option in the Q3D Master object. The weird thing is, if I copy this line (http://i.imgur.com/Noyl3yi.png) from an example to my project it works perfectly, but if I go to "add new action" I can't find a group called "LIGHTS / HEMISPHERE".

  • Hi everyone,

    I'm pretty new to this 3D stuff, so I'm wondering if are there any basic tutorials that can help me with this plugin.

    I'm trying to achieve something relatively simple - I want one model to be in the middle of the screen, and if the player drags the screen then the screen rotates around the object. Kinda like 3DSMax when you press Z to lock into an object and right mouse button to rotate the camera around it.

    Any help is appreciated!

  • I've got some problems when installing..

    This shows up when trying to run any of the examples in C2

    http://i.imgur.com/y0Rb33Q.png

    But I've put all the plugins in the right folder

    http://i.imgur.com/v80vXW5.png

    http://i.imgur.com/W8SuSJ7.png

    edit: forgot to mention that I just bought it and the version is 2.4

    edit 2: oh wow, nevermind, I was putting it in the wrong folder.

  • +1 to Licecap, it works great. When I actually want a decent gif I record with Licecap at 30-60fps, then I get a really large file - I import it into Photoshop and optimize it there.

  • With the way tilemaps work you could have endless tiles of different colors instead of using an effect. Effects always end up being too process-intensive anyway so even if you could have different tiles with different colors, when your game was complete you'd have a lot of trouble optimizing it.

  • QuaziGNRLnose

    I'm glad to hear it! I'm still wondering how hard is it to use though, since I can't look directly at the examples...

    In any case, I'll buy it by the end of the month to try it out - even if it turns out too complicated for me, I'm glad I'm supporting you guys.

    Thanks for the plugin!

  • I'm pretty new to actual 3D development so before I buy this I'm wondering if are there any good tutorials around for beginners? I noticed that the original post has got some examples, but I'm not sure they include what I really need, which is rather simple and basic - a single model on-screen, and the player to be able to rotate around it by dragging the mouse around the object, like a model viewer.

    In any case, I'm just waiting a bit longer so I have enough cash to buy this and figure it out by myself, but if you could point me to the right direction and show me some tutorials on how to accomplish that I'd be grateful!

    By the way I couldn't find anything on the thread though so I'm sorry if anything like that has been posted before.

  • R0J0hound Colludium

    Thanks for the help! R0J0's solution works perfectly. I can even name the screenshots to the actual layout I'm in so it will be pretty easy to map out my game. Only thing I had to change was the layout scale before taking the snapshot.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • andreyin

    Sorry for the late reply. The saved file should open. Now the file may be a blank image, though. I wasn't able to get the action that copies from the canvas to be reliable all the time.

    On another note the load texture from canvas action only loads what's on screen. Or should if it's working

    Aah, that might be the problem then.. is there any way I could use this to take a screenshot of the whole layout? I'm trying to map my game and the default screenshot function in C2 doesn't do that, I was hoping this did.

    Thanks!!

  • R0J0hound any ideas? I'm at a loss..