AnD4D's Forum Posts

  • As far as I can tell, that won't help me if I plan on making the tiles any larger. Also, it's now upside down.

    Have I misunderstood. You mean to actually change the Y scale of the object to -512 in the layout editor?

  • Just read a bit of the manual, and it says that rather than applying effects to multiple objects, I should apply it to a layer.

    Any suggestions on how I should apply normalmaps to a layer?

    I've tried:

    ((Mouse.X-scrollx)/LayoutWidth)*100

    ((Mouse.Y-scrolly)/LayoutHeight)*100

    But as expected, it did not work :(

  • I've tried searching for this, but nothing has come up.

    Please see the attached:

    CAPX

    In the CAPX I have a tiled background with a normal map on the left, and a standard sprite on the right.

    I can't seem to get normal maps working as expected on tiled backgrounds. It all appears to be inverted. If you have a look at the code, the tiled and the sprite code is the same, however they respond differently.

    Also, I noticed that when I scaled the tiled background, in the editor it appears to shrink down and look odd, however at runtime it looks fine. It's just the inversion that is really the problem.

    I've tried looking it up. Are tiled backgrounds just incompatible with normal maps?

    I can work just fine with sprites, but figured it would be better to use a more memory efficient tiled background.

    Hope I've made sense!

  • > Does anybody know how to open a game which was saved with the higher version in the older one?

    xoros

    open the .caproj

    find the line that mentions "14400", rename to "14300"

    ghost - Open with what, sorry?

    Ahh, notepad or something. Got it!

  • :( D'oh, I'm seeing the same. Although mine is just a black screen when I export to HTML5.

  • ?????? ?????? ??? ???? ?? ???????? ??? ??? ????? ?? ??????? ??? ?????????? ??????.

  • Is this using canvas? I wouldn't have thought so.

    How simple was this to pull off? I'm getting over 30fps on my tablet, which is great. Shame not touch friendly.

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  • I love this thing. Ordered my copy a while back. Looking forward to the time we get to tween animations, and even the possibility of allowing for rag-doll physics in C2... but I doubt that is possible :(

  • I agree, great job.

    I can't wait until Scirra releases an official plugin to do this. I have just the game in mind.

  • Have you saved your game as a capx or a project?

  • I get better results if I change the start of layout to every tick, but it's not what you want.

    I'd flag this up as a bug if I were you. Maybe it's due to the size of the layout. It's very strange.

    It's late now, but if I remember I'll try recreating it in the morning.

  • Interesting... can't quite see what the problem is, beyond your collision box moving away for some reason.

    Why are you using a separate entity for the collision box, might I ask? Couldn't you just apply the movement behaviour to the player?

  • I may be wrong, but I do not believe so. My understanding is that in the future, HTML5 will replace flash anyway. In fact, some tablets no longer appear to even support it. I believe that once we have proper vector support, Flash will be but a distant memory :)

  • man if you dont know how to make it stfu dont post here.

    I don't know how to do it because it's not possible with Construct 2! You realise this is a 2D software, right??? Stop asking the same question over and over expecting different answers!

    Try using the search function a bit more if you're not sure, and while you're at it, look up the definition of insanity.

  • This looks familiar...

    http://www.scirra.com/forum/camera_topic72894_post441695.html?KW=#441695

    I'm confused... Not meaning to sound harsh, but can you confirm that you know the difference between 2D and 3D?