AnD4D's Forum Posts

  • Nofish

    Thanks, but this isn't a permanent fix. This should be how it always looks. I don't have to mess around with the standard font, nor the font in Photoshop, and other such programs.

    Why is this simply not default, and the bizarre gaps optional.

    To me it looks messy in my code.

    I'd rather use Photoshop for the time being, as I hope this'll get fixed, meaning the use of arrays and JSON are not required to make a simple tool work correctly.

  • Just wondering... is there any way that sprite font could be improved?

    I'm happy that we finally have something, but I find it strange that I have to go in and manually adjust the gaps between individual letters. M,m,W,w is larger, I,i,l are shorter, same with t,b, etc.

    I want to have some sprites at 30 size font, others at 16, others at 100. This means I have to set each size up for every font, and go through a lot of trial and error.

    I've found that I get fed up, and find it quicker to just open up Photoshop, type out the font I want, and save it as a png.

    Why is the font sprite not smart enough to auto adjust based on the width of the letters, like every other font tool I've used in the past? The only thing I am able to use it for are numbers, and even then I have the occasional quirk with any number above 9.

    Sorry if it's blatantly obvious, or I'm missing something that I should be doing. I think it's great that you can change the character width, but I don't think you should have to every time.

  • You can't in Construct 2. It's 2D software.

  • I think the problem is that Scirra has created a fantastic product that is updated regularly. Beta every 2 weeks, stable every 6 appears to be the average.

    CocoonJS keeps becoming more unstable as the product is updated. 1.3 was good. 1.4 was broken. 1.4.1 is slow.

    The difference between the two companies? Construct2 is developed by a team of 3. CocoonJS is developed by a team of around 17.

    Now, maybe that's not the main issue. Maybe CocoonJS is simply too complicated for regular updates. Maybe they're working on an awful lot of topics or products. Maybe that's just what people are not happy about.

    Personally, my problem is the lack of communication or transparency. There's a problem with C2, and we get a post on the forum, twitter, facebook, and even emails if necessary. If the problem is serious, it's fixed as soon as possible, even with the team working overtime, and releasing a patch within a couple of days.

    I can't recall the last time I heard from Ludei. Maybe I've missed some posts, who knows. However, if they popped up after the occasional release and said "Whoops, sorry to hear some of you are having problems! We'll fix it soon!"

    I've been unable to use CocoonJS for over 3 months. So yeah, I'm afraid to say I'm a little impatient now.

  • Reminds me of Hungry Giraffe. Love that game. This was a little too hard for me though.

  • Would be nice. I am now in the habit of pressing CTRL-S every time I make a change... although I've reached a point where it takes about 5-10 seconds to save, so having that on auto-save would annoy me.

  • Radagar Are you testing this on Android? The update hasn't appeared on my play store yet...

  • I used the cocoon object and changed the physics engine to standard web based. That helped, but it's strange. Cocoonjs shows me things that aren't within my layout.

    We need an official exporter/wrapper. This is just a headache. Start a Kickstarter! I will throw my money at this!

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  • I would put money into this so we get it faster, but the $3000 fee for Nintendo is putting me off slightly...

  • So version 1.4 on iOS is 1.4.1?

    That's good news.

    Problem is the username. Anybody know how to actually get it? I can reset my password, but no username. I don't remember it at all...

    Just in case anyone wants to know, the username is your email address... Doi!!!

    Also, be wary changing your password... instead of sending you a link to make a new one, they send you a 30 digit alpha numeric number, and don't provide a simple way to actually log into their site to change it.

    I'm probably missing something, but I've spent the last 2 hours trying to sort this. Not happy :(

  • BAnyBudde

    I understand your frustration, but this has been an issue for a while now, and is out of Scirra's hands for the time being. CocoonJS was updated which appears to have caused some errors.

    I'm sure the team are working as hard as they can to make sure things are smooth. For now, you'll either have to switch to the older physics engine with Cocoon, or just wait a little longer.

    I've been waiting for this for approximately 3 months... but it's given me a lot of time to polish up my game.

    Sorry I couldn't be more help.

  • Xionor

    Are you able to change layouts with a physics game?

    If you can, you're one of the lucky minority. If you can't. That's because CocoonJS is 'pretty much' broken.

  • Just be aware, CocoonJS is pretty much broken atm. Crashes galore. Haven't been able to test my game out for about 2 months.

    Want to change layout? Crash.

    Want to use physics? Crash.

    :(

    The thing is, the longer it takes to be fixed, the more time I spend adding stuff to my game, so I guess it's a good thing in some ways :)

  • Hi,

    I'm having a similar issue. Normal sprites can be any size, but try to keep it reasonable. 512x512 seems to be a good size to work within.

    Your idea about photoshop is probably best.

    Sorry I couldn't help more.

  • So I'm not the only one stumped?