alextro's Forum Posts

  • Glad to hear that. Such a pleasure to solve something

  • Actually we just need adjust the code. Easy.

    See the change that I highlighted :

    Delete first variable than change 'self.quee' into 'self.animationFrame'

    So first item will be positioned based on their animation frame order

    (1st item frame 0)

    (2nd item frame 1)

    (3rd item frame 2)

    (etc..)

    if you don't like zero based you could write the code: 'self.animationFrame+1' ------> just for convenient

  • I came up with the solution. Here try this example

  • I think I could give you the solution also with the sample file. Let me rest this head first and I'll work the case. Cheers

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  • I played few games using emulator. Party or brawl game isn't the type of game I would like to play due to lack of other player. Most of games I run on emulator would be RPGs.

    In normal game series I like Sonic & Bomberman.

  • Neither I. Never play SSB since I don't have any console machine (well my brother has).

    But creating fighting game should not hard task. My friend show me how he made a simple Street Fighter clone just using 'go to and play' command in flash AS2.

    My future plan is creating action platformer that involved fighting mechanic.

  • digital painting is relative new for me and 3d is still progressing

  • Great to hear that from you.

    I'm no near professional coder but when something working around my logic, why not?

    Forgot to mention that total squares was 120 which isn't 12x9=108

    Hope you can figure out to fix that amount.

  • That's relative simple task, just adjust some code.

    Below I provided the 12x9 grid, the rest would be your customization

  • Check my example here:

    It's a file with the name Grid_of_square

  • My mistake not read the whole quest you was asking for. I think you may find any kind of tutorials on deviantart.

  • Maybe this is what you are looking for:

  • Oh well good to hear that from you. Valuable experience for me to figure out how this unique jump works.

  • How about make an object then move it to designated icon position and make them overlap.

    So when overlap condition met the action fired up (loading the app).

  • Did you created a mouse cursor & want it auto clicking an object?

    By simulating click mechanism, is there specific reason behind that?