alextro's Forum Posts

  • Since I introduced to Construct Classic, my perspective about game making was change. There is a feature I could just grab and working around my expectation. Set of behaviour are sit there to play with, help new comer like me to build a game. With so many example from community I learn a lot of things. Then I came up to realize that I could just write down the code in native way through the events like a semi-pro.

    Thanks to Construct for opening possibilities in game making, which bring me to learn about programming an it's apects. I never understand how to use loop & iterative like i++ before. By incorporate these loop thing often in many experiment projects, put me in zen condition how to control everything. Now it make sense & much convenient to use Events the way Construct perform them. I hate when my self can't make things works, because I know Construct is capable to.

    Just like someone else in forum, I wouldn't mind called C2 is A++ language.

  • Now it's working like it should (perhaps).

    Pick the piece then click on desired tile. Click again on the same tile to make the piece moves.

    You can even cancel selected tile by click on another.

  • Okay I listen you. I'll be back soon to solve the quest you are about to ask. Shouldn't be so hard but who knows.

  • Try my capx:

    [attachment=0:hoatxsl3][/attachment:hoatxsl3]

    I'm sure Kyatric has proper example, can't remember the thread though.

  • Everytick | set scrollx+(number)

    Here the sample:

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  • Oops your capx require extra plugin dependacy, so I can't open it. But I have an example that might meet your need.

    In my sample:

    Try to swap the panel to the rigtht and you will see what is working; inverted vertical movement of pinned object.

  • For example you want to make an arrow facing on proper direction. By default a sprite si facing to right at 0 degree. So if you want make an arrow pointing to 45 degree, first make an arrow image facing right then rotate it in layout by using rotation handle or change value on properties panel.

  • Me too. Working on optimizing codes is tend to explore more possibilities & efficiency. Manipulating some blocks of codes & inspect what is being affected also give certain enjoyment.

  • Here the link:

    https://dl.dropboxusercontent.com/u/659 ... _edit.capx

    I made each letter had their own animation name, maintain them in one single sprite.

    Instead called them ani1, ani2, ani3, ...etc, I called them 1ani, 2ani, 3ani,...etc make it easier to be red as integer.

    Watch those letters assemble & dissasemble <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Due to forum rules, you can't paste URL's and Hyperlinks off hand:

    • If you have less than 250 rep you can't post any URLS.
    • If you have more than 250 rep, but less than 500 rep you can post plain text URLS
    • If you have more than 500 rep you can post clickable URLS

    Please re-upload the file as an attachment within your post, since I can't acces the capx.

    I tried the preview and it seems the player move relative slow. Too slow for most platformer games.

    So before the player can actually moves, Letters are assembled at first place. Then they are moving to assigned destination. Correct?

  • Handy utility DeXVinogradov !

  • It was discussed in the thread below:

  • if the discussion is relative short & simple you can just PM me.

    Whereas we are going to collaborate on a game, there should be a dedicated thread.

    I prefer the last scenario to keep the thread relevant.

    Start a new thread with the name of the game on it.

    So as we progress prototyping the game, others can watch & discuss altogether.

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  • This is what cause the problem you are facing:

    Yes the guessing polygon need to be fix like this: