thanks!
I tried doing the same thing for the .ico file is this correct?
From the other thread:
cur=windll.user32.LoadCursorFromFileA(r'C:\WINDOWS\Cursors\banana.ani')
I tried:
cur=windll.user32.LoadCursorFromFileA(System.AppPath + 'data\file.ico')
thank you!
I'm only using python to change the cursor in my game (based on python in this thread)
I want to go to the "data" folder in my app directory.
Currently I have:
sys.path.append(System.AppPath)
How do I rewrite that to go to apppath\data?
Fantastic, is it possible to adjust the blur length or something? as in make it blur a larger amount?
Develop games in your browser. Powerful, performant & highly capable.
The "input system" object might help.
construct.net/en
hat's the principle for the selection of instances using events?
Go to the wiki to understand how picking instances works: sourceforge.net/apps/mediawiki/construct/index.php
Is it possible to add the ability to turn v-sync on or off during runtime?
I'd like players to have the option between screen tearing or input delay.
Works for me, I'm not sure if its just an illusion but I get a little higher in unlimited with my game now.
Are you able to isolate which plugin? Input system or spritefont? Or is it both?
Thanks!
tulamide, I don't understand why you did what you did when you set the 'angle' variable to:
".Angle < 'cone' / 2 ? .Angle + 360 : .Angle"
Isn't ".Angle + 360" and ".Angle" the same angle anyway?
Thanks I'll look into it.
Is there an easy way to make my own Line of sight thing then? (doesn't seem to work well with angled objects, especially isometric tiles)