alastair's Forum Posts

  • Thanks.

    I don't think Groups (disabled/enabled) or Layers (Visibility) are reset either, so others might need to come that in mind when fiddling with those things too.

  • When player dies I want to reset the game.

    I do this: reset variables, reset persisted objects.

    But immediately after that the game is janky: random layers are visible or invisible, and not according to their initial settings. This makes me wonder what else is not being reset.

    What other actions can I do to ensure everything in the game is back to it's original state?

  • I think this is a feature request, the Gamepad plugin doesn't allow you to know which Gamepad is being used.

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  • You need to come up with a goal for the game.

    What are the win conditions, how does the player win and lose?

    The way you design obstacles/challenges for a game all depend on what the player is aiming to do.

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  • Sorry about that, I'll have a look at that link.

  • How do you do it in C3?

  • I have Sennheiser HD 650 headphones and am not much of an audiophile, I do occasionally notice differences that music sounds a lot worse on things like youtube and spotify though.

    Can't notice a difference at the moment with my game, I was surprised given how small the files were.

    It's great to have the option though, especially since I'm not doing mobile development, thanks everyone!

  • Thanks for the info, I suppose I can just encode them in the right format at the bitrate I need, I think they should pass through C3 without being filtered again.

    Yeah might be a good idea to have a setting for how compressed you want the audio.

  • I want to make sure the sound is high quality.

  • Thanks Eren 😃 This changes everything

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  • I don't think you can, why not just use an Array? Depends on your purpose.

    For instance, instead of using multiple columns in a dictionary, I have multiple dictionary data files for the various Languages in my game. I just load the data I need into the dictionary, based on which language the player has selected.

  • You can also set the amount of times to be equal to the array.width (or height etc.), so that if you change the size of the array you don't have to worry about your code later.

    Yeah it'd be nice to see more support for tables in general. I see 2 options for the future, either:

    ♥ support CSVs properly so it's easier to use external editors

    ♥ or make more features for the Data editors in C3 so it's user friendly, moving closer to google sheets or excel in (e.g. sorting, moving rows/colums around, selecting multiple cells etc.).